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SALLY
lvl
76
8
Maxed
7
SALLY

Power: 1,024

HERO; OFFENSE; MYTHICAL; TIM BURTON'S THE NIGHTMARE BEFORE CHRISTMAS; SORCERER'S CHOSEN: SIEGE ON OLYMPUS

Offense:
2,077
Defense:
524
Health:
19,121
Recovery:
2,132
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
149
Potency:
18.00%
Tenacity:
20.00%
Precision:
10.00%
Evasion:
10.00%
Attack Speed:
0

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

VILE VIAL
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
50% chance to gain an Extra Attack if target opponent is affected by Fear.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+25% chance to gain an Extra Attack if target opponent is affected by Fear.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 1,298 damage to target opponent. Inflict 1 Continuous Damage, each dealing up to 519 damage over 2 turns. In Raids, inflict 2 additional Continuous Damage.

Increase Speed Meter of this character by 30% each time this ability deals its primary damage.
Deal up to 1,298 damage to target opponent. Inflict 1 Continuous Damage, each dealing up to 519 damage over 2 turns. In Raids, inflict 2 additional Continuous Damage.

Increase Speed Meter of this character by 30% each time this ability deals its primary damage.

50% chance to gain an Extra Attack if target opponent is affected by Fear.
Deal up to 1,947 damage to target opponent. Inflict 1 Continuous Damage, each dealing up to 779 damage over 2 turns. In Raids, inflict 2 additional Continuous Damage.

Increase Speed Meter of this character by 30% each time this ability deals its primary damage.

50% chance to gain an Extra Attack if target opponent is affected by Fear.
Deal up to 1,947 damage to target opponent. Inflict 1 Continuous Damage, each dealing up to 779 damage over 2 turns. In Raids, inflict 2 additional Continuous Damage.

Increase Speed Meter of this character by 30% each time this ability deals its primary damage.

75% chance to gain an Extra Attack if target opponent is affected by Fear.
Deal up to 2,596 damage to target opponent. Inflict 1 Continuous Damage, each dealing up to 1,039 damage over 2 turns. In Raids, inflict 2 additional Continuous Damage.

Increase Speed Meter of this character by 30% each time this ability deals its primary damage.

75% chance to gain an Extra Attack if target opponent is affected by Fear.
DEADLY NIGHTSHADE
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
50% chance to inflict Slow for 1 turn.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+25% chance to inflict Slow.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 5,452 damage to target opponent. Inflict Sleep for 1 turn.

If target is affected by Fear, remove 30% Speed Meter.

If this ability defeats an opponent, this character gains a Bonus Turn.

In Raids, gain 2 Magic for this ability.
Deal up to 5,452 damage to target opponent. Inflict Sleep for 1 turn. 50% chance to inflict Slow for 1 turn.

If target is affected by Fear, remove 30% Speed Meter.

If this ability defeats an opponent, this character gains a Bonus Turn.

In Raids, gain 2 Magic for this ability.
Deal up to 8,178 damage to target opponent. Inflict Sleep for 1 turn. 50% chance to inflict Slow for 1 turn.

If target is affected by Fear, remove 30% Speed Meter.

If this ability defeats an opponent, this character gains a Bonus Turn.

In Raids, gain 2 Magic for this ability.
Deal up to 8,178 damage to target opponent. Inflict Sleep for 1 turn. 75% chance to inflict Slow for 1 turn.

If target is affected by Fear, remove 30% Speed Meter.

If this ability defeats an opponent, this character gains a Bonus Turn.

In Raids, gain 2 Magic for this ability.
Deal up to 10,904 damage to target opponent. Inflict Sleep for 1 turn. 75% chance to inflict Slow for 1 turn.

If target is affected by Fear, remove 30% Speed Meter.

If this ability defeats an opponent, this character gains a Bonus Turn.

In Raids, gain 2 Magic for this ability.
FOG JUICE
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Deal 30% bonus damage against targets affected by Harmful effects.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+50% damage dealt.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+20% bonus damage dealt.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
150
125
293,750
65
Deal up to 1,904 damage to all opponents.

Inflict Blind for 1 turn. In Raids, increase duration of Blind by 2. On opponents with Fear, 50% chance to increase duration of Fear by 1.

If Jack Skellington is a teammate, increase his Speed Meter by 30%.
Deal up to 1,904 damage to all opponents. Deal 30% bonus damage against targets affected by Harmful effects.

Inflict Blind for 1 turn. In Raids, increase duration of Blind by 2. On opponents with Fear, 50% chance to increase duration of Fear by 1.

If Jack Skellington is a teammate, increase his Speed Meter by 30%.
Deal up to 2,856 damage to all opponents. Deal 30% bonus damage against targets affected by Harmful effects.

Inflict Blind for 1 turn. In Raids, increase duration of Blind by 2. On opponents with Fear, 50% chance to increase duration of Fear by 1.

If Jack Skellington is a teammate, increase his Speed Meter by 30%.
Deal up to 2,856 damage to all opponents. Deal 50% bonus damage against targets affected by Harmful effects.

Inflict Blind for 1 turn. In Raids, increase duration of Blind by 2. On opponents with Fear, 50% chance to increase duration of Fear by 1.

If Jack Skellington is a teammate, increase his Speed Meter by 30%.
Deal up to 3,808 damage to all opponents. Deal 50% bonus damage against targets affected by Harmful effects.

Inflict Blind for 1 turn. In Raids, increase duration of Blind by 2. On opponents with Fear, 50% chance to increase duration of Fear by 1.

If Jack Skellington is a teammate, increase his Speed Meter by 30%.
SELF-SEWN
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
20% chance to gain Undefeatable.
Requires Gear Tier 4
75
55
13,000
Level 3
+10% Health restored.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+10% chance to gain Undefeatable.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+10% Health restored.
Requires Gear Tier 10
150
125
50
165,000
50
On turn start, restore 1,599 Health to this character.

Increase Health restored by 100% if this character is affected by Jack Skellington's [PUMPKIN SHIELD].

When Sally gains [PUMPKIN SHIELD], she uses 'Self-Sewn' regardless of its Magic Charge.
On turn start, restore 1,599 Health to this character. 20% chance to gain Undefeatable.

Increase Health restored by 100% if this character is affected by Jack Skellington's [PUMPKIN SHIELD].

When Sally gains [PUMPKIN SHIELD], she uses 'Self-Sewn' regardless of its Magic Charge.
On turn start, restore 1,759 Health to this character. 20% chance to gain Undefeatable.

Increase Health restored by 100% if this character is affected by Jack Skellington's [PUMPKIN SHIELD].

When Sally gains [PUMPKIN SHIELD], she uses 'Self-Sewn' regardless of its Magic Charge.
On turn start, restore 1,759 Health to this character. 30% chance to gain Undefeatable.

Increase Health restored by 100% if this character is affected by Jack Skellington's [PUMPKIN SHIELD].

When Sally gains [PUMPKIN SHIELD], she uses 'Self-Sewn' regardless of its Magic Charge.
On turn start, restore 1,919 Health to this character. 30% chance to gain Undefeatable.

Increase Health restored by 100% if this character is affected by Jack Skellington's [PUMPKIN SHIELD].

When Sally gains [PUMPKIN SHIELD], she uses 'Self-Sewn' regardless of its Magic Charge.
Full Gear List
1,667,500
400
300
500
600
500
1,120
100
160
315
495
120
315
120
40
20
60
225
20
20
350
300
725
150
250
150
200
130
20
20
20
Gear Tier 9
685,500
200
150
250
300
250
620
60
80
180
270
60
180
120
20
20
20
45
20
20
Gear Tier 10
982,000
200
150
250
300
250
500
350
300
725
150
250
40
80
135
225
150
200
60
40
135
180
130
20
20
20
20