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CAPTAIN BARBOSSA
lvl
1
7
CAPTAIN BARBOSSA

Power: 0

VILLAIN; OFFENSE; OCEANIC; PIRATES OF THE CARIBBEAN; ADVENTURER

Offense:
42
Defense:
12
Health:
177
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
98
Potency:
0.00%
Tenacity:
5.00%
Precision:
1.00%
Evasion:
0.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

JUST A SCRATCH
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If Jack Sparrow is a teammate then he will assist.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
+1 Heal block
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal 29 damage to target opponent. Inflict [HEAL BLOCK] for 2 turns.
Deal 29 damage to target opponent. Inflict [HEAL BLOCK] for 2 turns.
If Jack Sparrow is a teammate then he will assist.
Deal 44 damage to target opponent. Inflict [HEAL BLOCK] for 2 turns.
If Jack Sparrow is a teammate then he will assist.
Deal 44 damage to target opponent. Inflict [HEAL BLOCK] for 3 turns.
If Jack Sparrow is a teammate then he will assist.
Deal 59 damage to target opponent. Inflict [HEAL BLOCK] for 3 turns.
If Jack Sparrow is a teammate then he will assist.
FIRE IN THE HOLE
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If there are less than 2 opponents than deal an additional 20% bonus damage.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
+1 opponent.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal 50 damage to all opponents.
Deal 50 damage to all opponents.
If there are less than 2 opponents than deal an additional 20% bonus damage.
Deal 76 damage to all opponents.
If there are less than 2 opponents than deal an additional 20% bonus damage.
Deal 76 damage to all opponents.
If there are less than 3 opponents than deal an additional 20% bonus damage.
Deal 101 damage to all opponents.
If there are less than 3 opponents than deal an additional 20% bonus damage.
WELCOME ABOARD
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
All teammates assist and attack random opponents
Requires Gear Tier 4
100
75
17,500
Level 3
+10% chance to steal Speed Meter.
Requires Gear Tier 6
150
100
50
35,000
Level 4
+1 Offense Up.
Requires Gear Tier 8
225
125
75
197,500
Level 5
If there are any Pirates of the Caribbean teammates then they use their 'Special A' ability instead of assisting regardless of magic charge.
Requires Gear Tier 10
225
200
100
288,750
65
Grant all teammates [OFFENSE UP] for 1 turn. All Oceanic teammates gain an additional bonus [CRIT CHANCE UP] for 2 turns and 50% chance to steal 100% speed meter from target opponent and share it with Oceanic teammates including self.
Grant all teammates [OFFENSE UP] for 1 turn. All Oceanic teammates gain an additional bonus [CRIT CHANCE UP] for 2 turns and 50% chance to steal 100% speed meter from target opponent and share it with Oceanic teammates including self.
All teammates assist and attack random opponents.
Grant all teammates [OFFENSE UP] for 1 turn. All Oceanic teammates gain an additional bonus [CRIT CHANCE UP] for 2 turns and 60% chance to steal 100% speed meter from target opponent and share it with Oceanic teammates including self.
All teammates assist and attack random opponents.
Grant all teammates [OFFENSE UP] for 2 turns. All Oceanic teammates gain an additional bonus [CRIT CHANCE UP] for 2 turns and 60% chance to steal 100% speed meter from target opponent and share it with Oceanic teammates including self.
All teammates assist and attack random opponents.
Grant all teammates [OFFENSE UP] for 2 turns. All Oceanic teammates gain an additional bonus [CRIT CHANCE UP] for 2 turns and 60% chance to steal 100% speed meter from target opponent and share it with Oceanic teammates including self.
All teammates assist and attack random opponents. If there are any Pirates of the Caribbean teammates then they use their Special A ability instead of assisting regardless of magic charge.
TAKE A GANDER
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
If the opponents are not Oceanic characters then deal a bonus 25% damage.
Requires Gear Tier 5
150
100
50
35,000
Level 3
+50% damage dealt.
Requires Gear Tier 7
225
125
75
160,000
Level 4
If Will Turner and Elizabeth Swann are part of the team then the damage dealt will increase by 20%.
Requires Gear Tier 9
225
200
100
285,000
50
Level 5
+50% damage dealt.
Requires Gear Tier 10
225
275
150
406,250
85
Deal 68 damage to target and adjacent opponents. If Cursed Jack Sparrow is a teammate then he will assist.
Deal 68 damage to target and adjacent opponents. If Cursed Jack Sparrow is a teammate then he will assist.
If the opponents are not Oceanic characters then deal a bonus 25% damage.
Deal 102 damage to target and adjacent opponents. If Cursed Jack Sparrow is a teammate then he will assist.
If the opponents are not Oceanic characters then deal a bonus 25% damage.
Deal 102 damage to target and adjacent opponents. If Cursed Jack Sparrow is a teammate then he will assist.
If Will Turner and Elizabeth Swann are part of the team then the damage dealt will increase by 20%.
If the opponents are not Oceanic characters then deal a bonus 25% damage.
Deal 137 damage to target and adjacent opponents. If Cursed Jack Sparrow is a teammate then he will assist.
If Will Turner and Elizabeth Swann are part of the team then the damage dealt will increase by 20%.
If the opponents are not Oceanic characters then deal a bonus 25% damage.
MAN-O-WAR
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+1 random teammate.
Requires Gear Tier 4
100
75
35,000
Level 3
On successful Assist the assisting teammate gains Crit Power Up for 1 turn and this character gains 1 magic to his 'Welcome Aboard' ability.
Requires Gear Tier 6
150
100
50
35,000
Level 4
+1 Crit Power Up.
Requires Gear Tier 8
225
125
75
197,500
50
Level 5
+1 magic.
Requires Gear Tier 10
225
200
100
288,750
65
On turn start if any opponent is inflicted with [ASTONISH] then grant 2 random Pirates of the Caribbean teammates [PRECISION UP] for 2 turns and then Assist, targeting opponent with [ASTONISH].
On turn start if any opponent is inflicted with [ASTONISH] then grant 3 random Pirates of the Caribbean teammates [PRECISION UP] for 2 turns and then Assist, targeting opponent with [ASTONISH].
On turn start if any opponent is inflicted with [ASTONISH] then grant 3 random Pirates of the Caribbean teammates [PRECISION UP] for 2 turns and then Assist, targeting opponent with [ASTONISH].
On successful Assist the assisting teammate gains [CRIT POWER UP] for 1 turn and this character gains 1 magic to his 'Welcome Aboard' ability.
On turn start if any opponent is inflicted with [ASTONISH] then grant 3 random Pirates of the Caribbean teammates [PRECISION UP] for 2 turns and then Assist, targeting opponent with [ASTONISH].
On successful Assist the assisting teammate gains [CRIT POWER UP] for 2 turns and this character gains 1 magic to his 'Welcome Aboard' ability.
On turn start if any opponent is inflicted with [ASTONISH] then grant 3 random Pirates of the Caribbean teammates [PRECISION UP] for 2 turns and then Assist, targeting opponent with [ASTONISH].
On successful Assist the assisting teammate gains [CRIT POWER UP] for 2 turns and this character gains 2 magic to his 'Welcome Aboard' ability.
PRIVATEER
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+10% chance to cleanse
Requires Gear Tier 5
150
100
50
35,000
Level 3
Also upon successful cleansing, grant that teammate Harmful Immunity for 2 turns.
Requires Gear Tier 7
225
125
75
160,000
Level 4
+10% chance to cleanse
Requires Gear Tier 9
225
200
100
285,000
50
Level 5
+1 Harmful Immunity.
Requires Gear Tier 10
225
275
150
406,250
85
When a teammate is inflicted with a Harmful effect, perform an Assist. If that teammate is an Oceanic character then 30% chance to cleanse it, guaranteed for a Pirates of the Caribbean character.
When a teammate is inflicted with a Harmful effect, perform an Assist. If that teammate is an Oceanic character then 40% chance to cleanse it, guaranteed for a Pirates of the Caribbean character.
When a teammate is inflicted with a Harmful effect, perform an Assist. If that teammate is an Oceanic character then 40% chance to cleanse it, guaranteed for a Pirates of the Caribbean character. Also upon successful cleansing, grant that teammate [HARMFUL IMMUNITY] for 2 turns.
When a teammate is inflicted with a Harmful effect, perform an Assist. If that teammate is an Oceanic character then 50% chance to cleanse it, guaranteed for a Pirates of the Caribbean character. Also upon successful cleansing, grant that teammate [HARMFUL IMMUNITY] for 2 turns.
When a teammate is inflicted with a Harmful effect, perform an Assist. If that teammate is an Oceanic character then 50% chance to cleanse it, guaranteed for a Pirates of the Caribbean character. Also upon successful cleansing, grant that teammate [HARMFUL IMMUNITY] for 3 turns.
PAYMENT FOR ALL THE HUNT
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+1 Reflect granted.
Requires Gear Tier 6
225
125
75
50,000
Level 3
+1 Defense Up.
Requires Gear Tier 8
350
200
100
285,000
Level 4
+1 Haste.
Requires Gear Tier 9
375
275
150
412,500
50
Level 5
-1 teammate.
Requires Gear Tier 10
375
350
200
545,000
130
When an opponent inflicts damage to teammates using an AOE attack, if this character & 2 teammates remain undefeated then grant the following:
(1) [DEFENSE UP] for 1 turn and [HASTE] for 1 turn to all teammates.
(2) [TACTICS] to all Oceanic teammates for 2 turns.
(3) [REFLECT] to all Pirate of the Caribbean teammates for 2 turns.
When an opponent inflicts damage to teammates using an AOE attack, if this character & 2 teammates remain undefeated then grant the following:
(1) [DEFENSE UP] for 1 turn and [HASTE] for 1 turn to all teammates.
(2) [TACTICS] to all Oceanic teammates for 2 turns.
(3) [REFLECT] to all Pirate of the Caribbean teammates for 3 turns.
When an opponent inflicts damage to teammates using an AOE attack, if this character & 2 teammates remain undefeated then grant the following:
(1) [DEFENSE UP] for 2 turns and [HASTE] for 1 turn to all teammates.
(2) [TACTICS] to all Oceanic teammates for 2 turns.
(3) [REFLECT] to all Pirate of the Caribbean teammates for 3 turns.
When an opponent inflicts damage to teammates using an AOE attack, if this character & 2 teammates remain undefeated then grant the following:
(1) [DEFENSE UP] for 2 turns and [HASTE] for 2 turns to all teammates.
(2) [TACTICS] to all Oceanic teammates for 2 turns.
(3) [REFLECT] to all Pirate of the Caribbean teammates for 3 turns.
When an opponent inflicts damage to teammates using an AOE attack, if this character & 1 teammate remain undefeated then grant the following:
(1) [DEFENSE UP] for 2 turns and [HASTE] for 2 turns to all teammates.
(2) [TACTICS] to all Oceanic teammates for 2 turns.
(3) [REFLECT] to all Pirate of the Caribbean teammates for 3 turns.
WE ARE NOT BUT HUMBLE PIRATES
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+5% bonus Tenacity.
Requires Gear Tier 6
225
125
75
50,000
Level 3
+1 Harmful Immunity.
Requires Gear Tier 8
350
200
100
285,000
Level 4
+5% bonus Evasion.
Requires Gear Tier 9
375
275
150
412,500
50
Level 5
+1 Harmful Immunity.
Requires Gear Tier 10
375
350
200
545,000
130
When an Oceanic teammate is cleansed or revived perform the following:
(1) Oceanic teammates gain 60% Speed Meter and [HARMFUL IMMUNITY] for 1 turn.
(2) All Pirates of the Caribbean teammates gain bonus 5% Tenacity and 5% Evasion.
When an Oceanic teammate is cleansed or revived perform the following:
(1) Oceanic teammates gain 60% Speed Meter and [HARMFUL IMMUNITY] for 1 turns.
(2) All Pirates of the Caribbean teammates gain bonus 10% Tenacity and 5% Evasion.
When an Oceanic teammate is cleansed or revived perform the following:
(1) Oceanic teammates gain 60% Speed Meter and [HARMFUL IMMUNITY] for 2 turns.
(2) All Pirates of the Caribbean teammates gain bonus 10% Tenacity and 5% Evasion.
When an Oceanic teammate is cleansed or revived perform the following:
(1) Oceanic teammates gain 60% Speed Meter and [HARMFUL IMMUNITY] for 2 turns.
(2) All Pirates of the Caribbean teammates gain bonus 10% Tenacity and 10% Evasion.
When an Oceanic teammate is cleansed or revived perform the following:
(1) Oceanic teammates gain 60% Speed Meter and [HARMFUL IMMUNITY] for 3 turns.
(2) All Pirates of the Caribbean teammates gain bonus 10% Tenacity and 10% Evasion.
Full Gear List
2
1
3
19
9
20
3,412,500
80
80
4
20
40
4
20
4
20
240
960
405
300
165
15
105
90
105
420
315
210
175
105
150
200
120
140
100
100
50
100
50
720
540
1,500
180
305
465
365
150
60
60
120
120
60
720
600
1,320
585
585
270
360
120
420
360
840
350
300
150
200
130
20
20
Gear Tier 2
2
1
3
Gear Tier 3
3
1
4
1,000
Gear Tier 4
27,000
16
80
16
80
4
20
8
40
4
20
4
20
Gear Tier 5
32,000
60
120
45
30
15
15
15
Gear Tier 6
107,500
30
240
35
120
140
90
105
60
70
30
35
30
35
Gear Tier 7
330,000
180
600
210
150
240
280
200
120
140
100
120
140
100
60
70
50
120
140
100
60
70
50
Gear Tier 8
900,000
240
180
900
180
105
225
225
150
40
40
40
80
40
Gear Tier 9
827,000
240
180
300
360
300
720
120
100
40
270
315
135
80
180
120
20
20
20
Gear Tier 10
1,188,000
240
180
300
360
300
600
420
360
840
350
300
150
120
100
40
315
270
135
200
60
180
130
20
20
20
20