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PLATINUM ELSA
lvl
1
7
PLATINUM ELSA

Power: 0

HERO; OFFENSE; WILDS; FROZEN; PLATINUM

Offense:
42
Defense:
15
Health:
167
Recovery:
54
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
100
Potency:
5.00%
Tenacity:
5.00%
Precision:
3.00%
Evasion:
4.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

FROSTY VOLLEY
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to inflict 2 Vulnerable on the target opponent.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
+10% chance to inflict Vulnerable.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal 37 damage to target opponent.
If Marshmallow is a teammate then he will assist.
Deal 37 damage to target opponent. 30% chance to inflict 2 [VULNERABLE] on the target opponent.
If Marshmallow is a teammate then he will assist.
Deal 56 damage to target opponent. 30% chance to inflict 2 [VULNERABLE] on the target opponent.
If Marshmallow is a teammate then he will assist.
Deal 56 damage to target opponent. 40% chance to inflict 2 [VULNERABLE] on the target opponent.
If Marshmallow is a teammate then he will assist.
Deal 75 damage to target opponent. 40% chance to inflict 2 [VULNERABLE] on the target opponent.
If Marshmallow is a teammate then he will assist.
STAY AWAY
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+10% chance to inflict Crit Chance Down.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
If the target opponent is not part of Frozen or Platinum or Wilds then 15% chance to repeat the attack.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal 57 damage to target opponent.
Inflict [DEFENSE DOWN] for 2 turns and 30% chance to inflict [CRIT CHANCE DOWN] for 1 turn.

If [CRIT CHANCE DOWN] is successfully inflicted on an opponent then Marshmallow will restore 45 Health to Platinum Elsa.
Deal 57 damage to target opponent.
Inflict [DEFENSE DOWN] for 2 turns and 40% chance to inflict [CRIT CHANCE DOWN] for 1 turn.

If [CRIT CHANCE DOWN] is successfully inflicted on an opponent then Marshmallow will restore 45 Health to Platinum Elsa.
Deal 85 damage to target opponent.
Inflict [DEFENSE DOWN] for 2 turns and 40% chance to inflict [CRIT CHANCE DOWN] for 1 turn.

If [CRIT CHANCE DOWN] is successfully inflicted on an opponent then Marshmallow will restore 45 Health to Platinum Elsa.
Deal 85 damage to target opponent. If the target opponent is not part of Frozen or Platinum or Wilds then 15% chance to repeat the attack.
Inflict [DEFENSE DOWN] for 2 turns and 40% chance to inflict [CRIT CHANCE DOWN] for 1 turn.

If [CRIT CHANCE DOWN] is successfully inflicted on an opponent then Marshmallow will restore 45 Health to Platinum Elsa.
Deal 113 damage to target opponent. If the target opponent is not part of Frozen or Platinum or Wilds then 15% chance to repeat the attack.
Inflict [DEFENSE DOWN] for 2 turns and 40% chance to inflict [CRIT CHANCE DOWN] for 1 turn.

If [CRIT CHANCE DOWN] is successfully inflicted on an opponent then Marshmallow will restore 45 Health to Platinum Elsa.
ICE WALL
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
40% chance to inflict Intimidate on adjacent opponents for 1 turn.
Requires Gear Tier 4
100
75
17,500
Level 3
+50% damage dealt.
Requires Gear Tier 6
150
100
50
35,000
Level 4
+10% chance to inflict Intimidate on adjacent opponent.
Requires Gear Tier 8
225
125
75
197,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
225
200
100
288,750
65
Deal 96 damage to target and adjacent opponent and inflict [DEFENSE DOWN] for 1 turn. Inflict [INTIMIDATE] on the target for 2 turns.

If Marshmallow is a teammate then grant 1 Evasion to Platinum Elsa.
Deal 96 damage to target and adjacent opponent and inflict [DEFENSE DOWN] for 1 turn. Inflict [INTIMIDATE] on the target for 2 turns and 40% chance to inflict [INTIMIDATE] on adjacent opponents for 1 turn.

If Marshmallow is a teammate then grant 1 [EVASION] to Platinum Elsa.
Deal 143 damage to target and adjacent opponent and inflict [DEFENSE DOWN] for 1 turn. Inflict [INTIMIDATE] on the target for 2 turns and 40% chance to inflict [INTIMIDATE] on adjacent opponents for 1 turn.

If Marshmallow is a teammate then grant 1 [EVASION] to Platinum Elsa.
Deal 143 damage to target and adjacent opponent and inflict [DEFENSE DOWN] for 1 turn. Inflict [INTIMIDATE] on the target for 2 turns and 50% chance to inflict [INTIMIDATE] on adjacent opponents for 1 turn.

If Marshmallow is a teammate then grant 1 [EVASION] to Platinum Elsa.
Deal 191 damage to target and adjacent opponent and inflict [DEFENSE DOWN] for 1 turn. Inflict [INTIMIDATE] on the target for 2 turns and 50% chance to inflict [INTIMIDATE] on adjacent opponents for 1 turn.

If Marshmallow is a teammate then grant 1 [EVASION] to Platinum Elsa.
MARSHMALLOW
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Defense Up for 1 turn.
Requires Gear Tier 5
150
100
50
35,000
Level 3
Tenacity Up for 1 turn.
Requires Gear Tier 7
225
125
75
160,000
Level 4
+1 Defense Up.
Requires Gear Tier 9
225
200
100
285,000
50
Level 5
+1 Tenacity Up.
Requires Gear Tier 10
225
275
150
406,250
85
On turn star if Marshmallow is not a teammate:
Summon Marshmallow at a random location. Grant Marshmallow [TAUNT] for 1 turn.

On turn start if Marshmallow is a teammate:
Marshmallow gains [INVULNERABLE] for 1 turn.

Marshmallow has 115 Health and 12 Defense and has the following abilities:
Basic: Deal 21 damage to target opponent and gain [TAUNT] for 1 turn. If Platinum Elsa is a teammate then grant her [TENACITY UP] for 2 turns.
Special: Deal 40 damage to target and adjacent opponents. 35% chance to inflict [SLOW] for 1 turn.
Passive: Once per turn when Platinum Elsa takes damage grant her [UNDEFEATABLE] for 1 turn and Counter.
On turn star if Marshmallow is not a teammate:
Summon Marshmallow at a random location. Grant Marshmallow [DEFENSE UP] for 1 turn and [TAUNT] for 1 turn.

On turn start if Marshmallow is a teammate:
Marshmallow gains [INVULNERABLE] for 1 turn.

Marshmallow has 115 Health and 12 Defense and has the following abilities:
Basic: Deal 21 damage to target opponent and gain Taunt for 1 turn. If Platinum Elsa is a teammate then grant her [TENACITY UP] for 2 turns.
Special: Deal 40 damage to target and adjacent opponents. 35% chance to inflict [SLOW] for 1 turn.
Passive: Once per turn when Platinum Elsa takes damage grant her [UNDEFEATABLE] for 1 turn and Counter.
On turn star if Marshmallow is not a teammate:
Summon Marshmallow at a random location. Grant Marshmallow [DEFENSE UP] for 1 turn and [TAUNT] for 1 turn.

On turn start if Marshmallow is a teammate:
Marshmallow gains [INVULNERABLE] for 1 turn and [TENACITY UP] for 1 turn.

Marshmallow has 115 Health and 12 Defense and has the following abilities:
Basic: Deal 21 damage to target opponent and gain [TAUNT] for 1 turn. If Platinum Elsa is a teammate then grant her [TENACITY UP] for 2 turns.
Special: Deal 40 damage to target and adjacent opponents. 35% chance to inflict [SLOW] for 1 turn.
Passive: Once per turn when Platinum Elsa takes damage grant her [UNDEFEATABLE] for 1 turn and then Counter.
On turn star if Marshmallow is not a teammate:
Summon Marshmallow at a random location. Grant Marshmallow [DEFENSE UP] for 2 turns and [TAUNT] for 1 turn.

On turn start if Marshmallow is a teammate:
Marshmallow gains [INVULNERABLE] for 1 turn and [TENACITY UP] for 1 turn.

Marshmallow has 115 Health and 12 Defense and has the following abilities:
Basic: Deal 21 damage to target opponent and gain [TAUNT] for 1 turn. If Platinum Elsa is a teammate then grant her [TENACITY UP] for 2 turns.
Special: Deal 40 damage to target and adjacent opponents. 35% chance to inflict [SLOW] for 1 turn.
Passive: Once per turn when Platinum Elsa takes damage grant her [UNDEFEATABLE] for 1 turn and then Counter.
On turn star if Marshmallow is not a teammate:
Summon Marshmallow at a random location. Grant Marshmallow [DEFENSE UP] for 2 turns and [TAUNT] for 1 turn.

On turn start if Marshmallow is a teammate:
Marshmallow gains [INVULNERABLE] for 1 turn and [TENACITY UP] for 2 turns.

Marshmallow has 115 Health and 12 Defense and has the following abilities:
Basic: Deal 21 damage to target opponent and gain [TAUNT] for 1 turn. If Platinum Elsa is a teammate then grant her [TENACITY UP] for 2 turns.
Special: Deal 40 damage to target and adjacent opponents. 35% chance to inflict [SLOW] for 1 turn.
Passive: Once per turn when Platinum Elsa takes damage grant her [UNDEFEATABLE] for 1 turn and then Counter.
SNOWFLAKE
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
On turn start, Gain Crit Immunity for 3 turns.
Requires Gear Tier 6
225
125
75
50,000
Level 3
+10% bonus Offense.
Requires Gear Tier 8
350
200
100
285,000
Level 4
50% chance to grant Crit Immunity for 2 turns to Platinum and Frozen teammates.
Requires Gear Tier 9
375
275
150
412,500
50
Level 5
Recover +20% Health.
Requires Gear Tier 10
375
350
200
545,000
130
When this character uses an ability, gain 1 Snowflake. When this character acquires a max of 4 Snowflakes, gain [EMPOWERED].

When this characters gains [EMPOWERED], perform the following:
(1) Perform her ICE WALL on the opponent with the highest number of buffs.
(2) Gain 2 magic to all abilities.
(3) Grant 100% Speedmeter to Marshmallow allowing him to take a turn immediately.

Snowflake: On gaining a Snowflake, this character gains a bonus 10% Offense, 10% Precision and 10% Crit Chance stat.

[EMPOWERED]: Gain a bonus 20% Offense stat and restore 810 health to self.
When this character uses an ability, gain 1 Snowflake. When this character acquires a max of 4 Snowflakes, gain [EMPOWERED].

When this characters gains [EMPOWERED], perform the following:
(1) Perform her ICE WALL on the opponent with the highest number of buffs.
(2) Gain 2 magic to all abilities.
(3) Grant 100% Speedmeter to Marshmallow allowing him to take a turn immediately.
[EMPOWERED] : On turn start, Gain [CRIT IMMUNITY] for 3 turns.

Snowflake: On gaining a Snowflake, this character gains a bonus 10% Offense, 10% Precision and 10% Crit Chance stat.

[EMPOWERED]: Gain a bonus 20% Offense stat and restore 810 health to self.
When this character uses an ability, gain 1 Snowflake. When this character acquires a max of 4 Snowflakes, gain [EMPOWERED].

When this characters gains [EMPOWERED], perform the following:
(1) Perform her ICE WALL on the opponent with the highest number of buffs.
(2) Gain 2 magic to all abilities.
(3) Grant 100% Speedmeter to Marshmallow allowing him to take a turn immediately.
[EMPOWERED] : On turn start, Gain [CRIT IMMUNITY] for 3 turns.

Snowflake: On gaining a Snowflake, this character gains a bonus 10% Offense, 10% Precision and 10% Crit Chance stat.

[EMPOWERED]: Gain a bonus 30% Offense stat and restore 810 health to self.
When this character uses an ability, gain 1 Snowflake. When this character acquires a max of 4 Snowflakes, gain [EMPOWERED].

When this characters gains [EMPOWERED], perform the following:
(1) Perform her ICE WALL on the opponent with the highest number of buffs.
(2) Gain 2 magic to all abilities.
(3) Grant 100% Speedmeter to Marshmallow allowing him to take a turn immediately.
[EMPOWERED] : On turn start, Gain [CRIT IMMUNITY] for 3 turns. 50% chance to grant [CRIT IMMUNITY] for 2 turns to Platinum and Frozen teammates.

Snowflake: On gaining a Snowflake, this character gains a bonus 10% Offense, 10% Precision and 10% Crit Chance stat.

[EMPOWERED]: Gain a bonus 30% Offense stat and restore 810 health to self.
When this character uses an ability, gain 1 Snowflake. When this character acquires a max of 4 Snowflakes, gain [EMPOWERED].

When this characters gains [EMPOWERED], perform the following:
(1) Perform her ICE WALL on the opponent with the highest number of buffs.
(2) Gain 2 magic to all abilities.
(3) Grant 100% Speedmeter to Marshmallow allowing him to take a turn immediately.
[EMPOWERED] : On turn start, Gain [CRIT IMMUNITY] for 3 turns. 50% chance to grant [CRIT IMMUNITY] for 2 turns to Platinum and Frozen teammates.

Snowflake: On gaining a Snowflake, this character gains a bonus 10% Offense, 10% Precision and 10% Crit Chance stat.

[EMPOWERED]: Gain a bonus 30% Offense stat and restore 972 health to self.
ENOUGH!
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+10% chance to inflict Fear.
Requires Gear Tier 6
225
125
75
50,000
Level 3
+50% damage dealt.
Requires Gear Tier 8
350
200
100
285,000
Level 4
Chance to inflict Fear increased by 5% per Platinum or Frozen teammate.
Requires Gear Tier 9
375
275
150
412,500
50
Level 5
+50% damage dealt.
Requires Gear Tier 10
375
350
200
545,000
130
On turn start, deal 140 damage to all opponents. 25% chance to inflict [FEAR] for 2 turns.
When this character's health is below 30% for the first time, gain [TACTICS] for 1 turn and this ability gets triggered irrespective of magic.

If Marshmallow is a teammate then he will assist.
On turn start, deal 140 damage to all opponents. 35% chance to inflict [FEAR] for 2 turns.
When this character's health is below 30% for the first time, gain [TACTICS] for 1 turn and this ability gets triggered irrespective of magic.

If Marshmallow is a teammate then he will assist.
On turn start, deal 211 damage to all opponents. 35% chance to inflict [FEAR] for 2 turns.
When this character's health is below 30% for the first time, gain [TACTICS] for 1 turn and this ability gets triggered irrespective of magic.

If Marshmallow is a teammate then he will assist.
On turn start, deal 211 damage to all opponents. 35% chance to inflict [FEAR] for 2 turns.
Chance to inflict [FEAR] increased by 5% per Platinum or Frozen teammate.
When this character's health is below 30% for the first time, gain [TACTICS] for 1 turn and this ability gets triggered irrespective of magic.

If Marshmallow is a teammate then he will assist.
On turn start, deal 281 damage to all opponents. 35% chance to inflict [FEAR] for 2 turns.
Chance to inflict [FEAR] increased by 5% per Platinum or Frozen teammate.
When this character's health is below 30% for the first time, gain [TACTICS] for 1 turn and this ability gets triggered irrespective of magic.

If Marshmallow is a teammate then he will assist.
Full Gear List
2
1
3
18
9
18
5
3,350,000
4
20
80
40
100
4
20
135
1,030
420
270
105
330
105
60
455
105
280
105
350
150
250
150
60
140
100
140
100
60
50
720
540
1,400
180
400
400
340
100
120
100
120
720
600
1,320
495
405
630
270
120
20
420
360
840
300
200
350
150
130
20
20
Gear Tier 2
2
1
3
Gear Tier 3
2
1
2
1
Gear Tier 4
28,500
4
20
16
80
8
40
16
100
4
4
20
Gear Tier 5
38,000
15
130
30
30
15
60
15
30
Gear Tier 6
118,500
90
260
105
30
35
60
70
90
105
90
140
30
Gear Tier 7
350,000
180
640
210
150
300
350
250
180
210
150
60
140
100
120
140
100
60
60
70
50
Gear Tier 8
800,000
240
180
800
180
180
180
180
100
80
80
40
Gear Tier 9
827,000
240
180
300
360
300
720
100
100
100
225
225
315
40
135
120
20
20
20
Gear Tier 10
1,188,000
240
180
300
360
300
600
420
360
840
300
200
350
120
60
120
270
180
315
150
40
135
130
20
20
20