Madbydrew
No Club
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5 minutes ago
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GENIE
lvl
60
6
Maxed
7
GENIE

Power: 744

HERO; SUPPORT; KINGDOM; ALADDIN; KINGDOM HERO

Offense:
1,290
Defense:
383
Health:
15,566
Recovery:
1,037
Crit Chance:
15.00%
Crit Power:
150.00%
Speed:
107
Potency:
16.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
14

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Cosmic Power
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance for each hit to chain to an adjacent opponent.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
+15% chance for each hit to chain to an adjacent opponent.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 645 damage to target opponent 2 times. Each hit deals 50% more damage for each previous hit from Cosmic Power from any allied Genie this turn.

All allied Genies will assist.
Deal up to 645 damage to target opponent 2 times. 30% chance for each hit to chain to an adjacent opponent, dealing up to 548 damage. Each hit deals 50% more damage for each previous hit from Cosmic Power from any allied Genie this turn.

All allied Genies will assist.
Deal up to 968 damage to target opponent 2 times. 30% chance for each hit to chain to an adjacent opponent, dealing up to 822 damage. Each hit deals 50% more damage for each previous hit from Cosmic Power from any allied Genie this turn.

All allied Genies will assist.
Deal up to 968 damage to target opponent 2 times. 45% chance for each hit to chain to an adjacent opponent, dealing up to 822 damage. Each hit deals 50% more damage for each previous hit from Cosmic Power from any allied Genie this turn.

All allied Genies will assist.
Deal up to 1,290 damage to target opponent 2 times. 45% chance for each hit to chain to an adjacent opponent, dealing up to 1,097 damage. Each hit deals 50% more damage for each previous hit from Cosmic Power from any allied Genie this turn.

All allied Genies will assist.
Hat Trick
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
30% chance to apply a copy all Harmful effects to a second random opponent.
Requires Gear Tier 4
100
75
17,500
Level 3
+1 Harmful effects removed by Cleanse.
Requires Gear Tier 6
150
100
50
35,000
Level 4
+10% chance to apply a copy all Harmful effects to a second random opponent.
Requires Gear Tier 8
225
125
75
197,500
Level 5
+1 Harmful effects removed by Cleanse.
Requires Gear Tier 10
225
200
100
288,750
65
Cleanse 1 Harmful effect on target teammate. If able, apply the opposite Helpful effect for the same number of remaining turns.

Transfer all Harmful effects removed by Cleanse, with their durations refreshed, to a random opponent.
Cleanse 1 Harmful effect on target teammate. If able, apply the opposite Helpful effect for the same number of remaining turns.

Transfer all Harmful effects removed by Cleanse, with their durations refreshed, to 1 random opponent. 30% chance to apply a copy all Harmful effects to a second random opponent.
Cleanse up to 2 Harmful effects on target teammate. If able, apply the opposite Helpful effect for the same number of remaining turns.

Transfer all Harmful effects removed by Cleanse, with their durations refreshed, to 1 random opponent. 30% chance to apply a copy all Harmful effects to a second random opponent.
Cleanse up to 2 Harmful effects on target teammate. If able, apply the opposite Helpful effect for the same number of remaining turns.

Transfer all Harmful effects removed by Cleanse, with their durations refreshed, to 1 random opponent. 40% chance to apply a copy all Harmful effects to a second random opponent.
Cleanse up to 3 Harmful effects on target teammate. If able, apply the opposite Helpful effect for the same number of remaining turns.

Transfer all Harmful effects removed by Cleanse, with their durations refreshed, to 1 random opponent. 40% chance to apply a copy all Harmful effects to a second random opponent.
A Real Firecracker
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+15% chance to inflict Silence.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
+15% chance to inflict Silence.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 2,580 damage to target opponent. Inflict Offense Down for 2 turns. 50% chance to inflict Silence for 1 turn.
Deal up to 2,580 damage to target opponent. Inflict Offense Down for 2 turns. 65% chance to inflict Silence for 1 turn.
Deal up to 3,870 damage to target opponent. Inflict Offense Down for 2 turns. 65% chance to inflict Silence for 1 turn.
Deal up to 3,870 damage to target opponent. Inflict Offense Down for 2 turns. 80% chance to inflict Silence for 1 turn.
Deal up to 5,160 damage to target opponent. Inflict Offense Down for 2 turns. 80% chance to inflict Silence for 1 turn.
Friend Like Me
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+10% Health restored. If affected teammate is Aladdin: Grant Defense Up.
Requires Gear Tier 5
150
100
50
35,000
Level 3
+10% Health restored.
Requires Gear Tier 7
225
125
75
160,000
Level 4
+10% Health restored.
Requires Gear Tier 9
225
200
100
285,000
50
Level 5
+10% Health restored.
Requires Gear Tier 10
225
275
150
406,250
85
If a teammate were to be defeated, instead restore 1,037 Health to them and grant Invincibility until the end of the current turn.

If affected teammate is Aladdin: Grant Haste for 2 turns. Grant Offense Up for 2 turns.

This ability can only activate once per battle.
If a teammate were to be defeated, instead restore 1,141 Health to them and grant Invincibility until the end of the current turn.

If affected teammate is Aladdin: Grant Haste for 2 turns. Grant Offense Up for 2 turns. Grant Defense Up for 2 turns.

This ability can only activate once per battle.
If a teammate were to be defeated, instead restore 1,244 Health to them and grant Invincibility until the end of the current turn.

If affected teammate is Aladdin: Grant Haste for 2 turns. Grant Offense Up for 2 turns. Grant Defense Up for 2 turns.

This ability can only activate once per battle.
If a teammate were to be defeated, instead restore 1,348 Health to them and grant Invincibility until the end of the current turn.

If affected teammate is Aladdin: Grant Haste for 2 turns. Grant Offense Up for 2 turns. Grant Defense Up for 2 turns.

This ability can only activate once per battle.
If a teammate were to be defeated, instead restore 1,452 Health to them and grant Invincibility until the end of the current turn.

If affected teammate is Aladdin: Grant Haste for 2 turns. Grant Offense Up for 2 turns. Grant Defense Up for 2 turns.

This ability can only activate once per battle.
Duplicate Duplicate Duplicate
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+10% Genie Duplicate Health.
Requires Gear Tier 6
225
125
75
50,000
Level 3
Decrease required Magic by 1.
Requires Gear Tier 8
350
200
100
285,000
Level 4
+10% Genie Duplicate Health.
Requires Gear Tier 9
375
275
150
412,500
50
Level 5
Decrease required Magic by 1.
Requires Gear Tier 10
375
350
200
545,000
130
On receiving a Harmful effect, summon a Genie Duplicate at a random location.

Genie Duplicate: Has 20% of Genie's current Health. Can only perform Cosmic Power.
On receiving a Harmful effect, summon a Genie Duplicate at a random location.

Genie Duplicate: Has 30% of Genie's current Health. Can only perform Cosmic Power.
On receiving a Harmful effect, summon a Genie Duplicate at a random location.

Genie Duplicate: Has 30% of Genie's current Health. Can only perform Cosmic Power.
On receiving a Harmful effect, summon a Genie Duplicate at a random location.

Genie Duplicate: Has 40% of Genie's current Health. Can only perform Cosmic Power.
On receiving a Harmful effect, summon a Genie Duplicate at a random location.

Genie Duplicate: Has 40% of Genie's current Health. Can only perform Cosmic Power.
Full Gear List
1,189,000
120
80
140
100
240
180
600
60
100
80
160
60
80
100
80
80
240
200
520
120
225
180
180
135
140
120
380
130
100
100
100
100
Gear Tier 7
40,000
120
80
140
100
Gear Tier 8
400,000
80
60
400
60
100
40
80
40
40
40
40
40
Gear Tier 9
309,000
80
60
100
120
100
320
120
40
20
135
90
20
20
90
20
45
20
20
Gear Tier 10
440,000
80
60
100
120
100
200
140
120
380
130
100
100
40
40
90
90
100
100
20
20
90
90
20
20