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PLATINUM ELSA
lvl
70
8
Maxed
7
PLATINUM ELSA

Power: 1,117

HERO; OFFENSE; WILDS; FROZEN; PLATINUM

Offense:
2,682
Defense:
800
Health:
23,125
Recovery:
414
Crit Chance:
24.00%
Crit Power:
150.00%
Speed:
151
Potency:
40.00%
Tenacity:
5.00%
Precision:
29.00%
Evasion:
10.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

FROSTY VOLLEY
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to inflict 2 Vulnerable on the target opponent.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
+10% chance to inflict Vulnerable.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal 2,387 damage to target opponent.
If Marshmallow is a teammate then he will assist.
Deal 2,387 damage to target opponent. 30% chance to inflict 2 [VULNERABLE] on the target opponent.
If Marshmallow is a teammate then he will assist.
Deal 3,580 damage to target opponent. 30% chance to inflict 2 [VULNERABLE] on the target opponent.
If Marshmallow is a teammate then he will assist.
Deal 3,580 damage to target opponent. 40% chance to inflict 2 [VULNERABLE] on the target opponent.
If Marshmallow is a teammate then he will assist.
Deal 4,774 damage to target opponent. 40% chance to inflict 2 [VULNERABLE] on the target opponent.
If Marshmallow is a teammate then he will assist.
STAY AWAY
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+10% chance to inflict Crit Chance Down.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
If the target opponent is not part of Frozen or Platinum or Wilds then 15% chance to repeat the attack.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal 3,621 damage to target opponent.
Inflict [DEFENSE DOWN] for 2 turns and 30% chance to inflict [CRIT CHANCE DOWN] for 1 turn.

If [CRIT CHANCE DOWN] is successfully inflicted on an opponent then Marshmallow will restore 6,244 Health to Platinum Elsa.
Deal 3,621 damage to target opponent.
Inflict [DEFENSE DOWN] for 2 turns and 40% chance to inflict [CRIT CHANCE DOWN] for 1 turn.

If [CRIT CHANCE DOWN] is successfully inflicted on an opponent then Marshmallow will restore 6,244 Health to Platinum Elsa.
Deal 5,431 damage to target opponent.
Inflict [DEFENSE DOWN] for 2 turns and 40% chance to inflict [CRIT CHANCE DOWN] for 1 turn.

If [CRIT CHANCE DOWN] is successfully inflicted on an opponent then Marshmallow will restore 6,244 Health to Platinum Elsa.
Deal 5,431 damage to target opponent. If the target opponent is not part of Frozen or Platinum or Wilds then 15% chance to repeat the attack.
Inflict [DEFENSE DOWN] for 2 turns and 40% chance to inflict [CRIT CHANCE DOWN] for 1 turn.

If [CRIT CHANCE DOWN] is successfully inflicted on an opponent then Marshmallow will restore 6,244 Health to Platinum Elsa.
Deal 7,241 damage to target opponent. If the target opponent is not part of Frozen or Platinum or Wilds then 15% chance to repeat the attack.
Inflict [DEFENSE DOWN] for 2 turns and 40% chance to inflict [CRIT CHANCE DOWN] for 1 turn.

If [CRIT CHANCE DOWN] is successfully inflicted on an opponent then Marshmallow will restore 6,244 Health to Platinum Elsa.
ICE WALL
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
40% chance to inflict Intimidate on adjacent opponents for 1 turn.
Requires Gear Tier 4
100
75
17,500
Level 3
+50% damage dealt.
Requires Gear Tier 6
150
100
50
35,000
Level 4
+10% chance to inflict Intimidate on adjacent opponent.
Requires Gear Tier 8
225
125
75
197,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
225
200
100
288,750
65
Deal 6,102 damage to target and adjacent opponent and inflict [DEFENSE DOWN] for 1 turn. Inflict [INTIMIDATE] on the target for 2 turns.

If Marshmallow is a teammate then grant 1 Evasion to Platinum Elsa.
Deal 6,102 damage to target and adjacent opponent and inflict [DEFENSE DOWN] for 1 turn. Inflict [INTIMIDATE] on the target for 2 turns and 40% chance to inflict [INTIMIDATE] on adjacent opponents for 1 turn.

If Marshmallow is a teammate then grant 1 [EVASION] to Platinum Elsa.
Deal 9,152 damage to target and adjacent opponent and inflict [DEFENSE DOWN] for 1 turn. Inflict [INTIMIDATE] on the target for 2 turns and 40% chance to inflict [INTIMIDATE] on adjacent opponents for 1 turn.

If Marshmallow is a teammate then grant 1 [EVASION] to Platinum Elsa.
Deal 9,152 damage to target and adjacent opponent and inflict [DEFENSE DOWN] for 1 turn. Inflict [INTIMIDATE] on the target for 2 turns and 50% chance to inflict [INTIMIDATE] on adjacent opponents for 1 turn.

If Marshmallow is a teammate then grant 1 [EVASION] to Platinum Elsa.
Deal 12,203 damage to target and adjacent opponent and inflict [DEFENSE DOWN] for 1 turn. Inflict [INTIMIDATE] on the target for 2 turns and 50% chance to inflict [INTIMIDATE] on adjacent opponents for 1 turn.

If Marshmallow is a teammate then grant 1 [EVASION] to Platinum Elsa.
MARSHMALLOW
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Defense Up for 1 turn.
Requires Gear Tier 5
150
100
50
35,000
Level 3
Tenacity Up for 1 turn.
Requires Gear Tier 7
225
125
75
160,000
Level 4
+1 Defense Up.
Requires Gear Tier 9
225
200
100
285,000
50
Level 5
+1 Tenacity Up.
Requires Gear Tier 10
225
275
150
406,250
85
On turn start if Marshmallow is not a teammate:
Summon Marshmallow at a random location. Grant Marshmallow [TAUNT] for 1 turn.

On turn start if Marshmallow is a teammate:
Marshmallow gains [INVULNERABLE] for 1 turn.

Marshmallow has 15,956 Health and 640 Defense and has the following abilities:
Basic: Deal 1,341 damage to target opponent and gain [TAUNT] for 1 turn. If Platinum Elsa is a teammate then grant her [TENACITY UP] for 2 turns.
Special: Deal 2,548 damage to target and adjacent opponents. 35% chance to inflict [SLOW] for 1 turn.
Passive: Once per turn when Platinum Elsa takes damage grant her [UNDEFEATABLE] for 1 turn and Counter.
On turn start if Marshmallow is not a teammate:
Summon Marshmallow at a random location. Grant Marshmallow [DEFENSE UP] for 1 turn and [TAUNT] for 1 turn.

On turn start if Marshmallow is a teammate:
Marshmallow gains [INVULNERABLE] for 1 turn.

Marshmallow has 15,956 Health and 640 Defense and has the following abilities:
Basic: Deal 1,341 damage to target opponent and gain Taunt for 1 turn. If Platinum Elsa is a teammate then grant her [TENACITY UP] for 2 turns.
Special: Deal 2,548 damage to target and adjacent opponents. 35% chance to inflict [SLOW] for 1 turn.
Passive: Once per turn when Platinum Elsa takes damage grant her [UNDEFEATABLE] for 1 turn and Counter.
On turn start if Marshmallow is not a teammate:
Summon Marshmallow at a random location. Grant Marshmallow [DEFENSE UP] for 1 turn and [TAUNT] for 1 turn.

On turn start if Marshmallow is a teammate:
Marshmallow gains [INVULNERABLE] for 1 turn and [TENACITY UP] for 1 turn.

Marshmallow has 15,956 Health and 640 Defense and has the following abilities:
Basic: Deal 1,341 damage to target opponent and gain [TAUNT] for 1 turn. If Platinum Elsa is a teammate then grant her [TENACITY UP] for 2 turns.
Special: Deal 2,548 damage to target and adjacent opponents. 35% chance to inflict [SLOW] for 1 turn.
Passive: Once per turn when Platinum Elsa takes damage grant her [UNDEFEATABLE] for 1 turn and then Counter.
On turn start if Marshmallow is not a teammate:
Summon Marshmallow at a random location. Grant Marshmallow [DEFENSE UP] for 2 turns and [TAUNT] for 1 turn.

On turn start if Marshmallow is a teammate:
Marshmallow gains [INVULNERABLE] for 1 turn and [TENACITY UP] for 1 turn.

Marshmallow has 15,956 Health and 640 Defense and has the following abilities:
Basic: Deal 1,341 damage to target opponent and gain [TAUNT] for 1 turn. If Platinum Elsa is a teammate then grant her [TENACITY UP] for 2 turns.
Special: Deal 2,548 damage to target and adjacent opponents. 35% chance to inflict [SLOW] for 1 turn.
Passive: Once per turn when Platinum Elsa takes damage grant her [UNDEFEATABLE] for 1 turn and then Counter.
On turn start if Marshmallow is not a teammate:
Summon Marshmallow at a random location. Grant Marshmallow [DEFENSE UP] for 2 turns and [TAUNT] for 1 turn.

On turn start if Marshmallow is a teammate:
Marshmallow gains [INVULNERABLE] for 1 turn and [TENACITY UP] for 2 turns.

Marshmallow has 15,956 Health and 640 Defense and has the following abilities:
Basic: Deal 1,341 damage to target opponent and gain [TAUNT] for 1 turn. If Platinum Elsa is a teammate then grant her [TENACITY UP] for 2 turns.
Special: Deal 2,548 damage to target and adjacent opponents. 35% chance to inflict [SLOW] for 1 turn.
Passive: Once per turn when Platinum Elsa takes damage grant her [UNDEFEATABLE] for 1 turn and then Counter.
SNOWFLAKE
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
On turn start, Gain Crit Immunity for 3 turns.
Requires Gear Tier 6
225
125
75
50,000
Level 3
+10% bonus Offense.
Requires Gear Tier 8
350
200
100
285,000
Level 4
50% chance to grant Crit Immunity for 2 turns to Platinum and Frozen teammates.
Requires Gear Tier 9
375
275
150
412,500
50
Level 5
Recover +20% Health.
Requires Gear Tier 10
375
350
200
545,000
130
When this character uses an ability, gain 1 Snowflake. When this character acquires a max of 4 Snowflakes, gain [EMPOWERED].

When this characters gains [EMPOWERED], perform the following:
(1) Perform her ICE WALL on the opponent with the highest number of buffs.
(2) Gain 2 magic to all abilities.
(3) Grant 100% Speedmeter to Marshmallow allowing him to take a turn immediately.

Snowflake: On gaining a Snowflake, this character gains a bonus 10% Offense, 10% Precision and 10% Crit Chance stat.

[EMPOWERED]: Gain a bonus 20% Offense stat and restore 6,210 health to self.
When this character uses an ability, gain 1 Snowflake. When this character acquires a max of 4 Snowflakes, gain [EMPOWERED].

When this characters gains [EMPOWERED], perform the following:
(1) Perform her ICE WALL on the opponent with the highest number of buffs.
(2) Gain 2 magic to all abilities.
(3) Grant 100% Speedmeter to Marshmallow allowing him to take a turn immediately.
[EMPOWERED] : On turn start, Gain [CRIT IMMUNITY] for 3 turns.

Snowflake: On gaining a Snowflake, this character gains a bonus 10% Offense, 10% Precision and 10% Crit Chance stat.

[EMPOWERED]: Gain a bonus 20% Offense stat and restore 6,210 health to self.
When this character uses an ability, gain 1 Snowflake. When this character acquires a max of 4 Snowflakes, gain [EMPOWERED].

When this characters gains [EMPOWERED], perform the following:
(1) Perform her ICE WALL on the opponent with the highest number of buffs.
(2) Gain 2 magic to all abilities.
(3) Grant 100% Speedmeter to Marshmallow allowing him to take a turn immediately.
[EMPOWERED] : On turn start, Gain [CRIT IMMUNITY] for 3 turns.

Snowflake: On gaining a Snowflake, this character gains a bonus 10% Offense, 10% Precision and 10% Crit Chance stat.

[EMPOWERED]: Gain a bonus 30% Offense stat and restore 6,210 health to self.
When this character uses an ability, gain 1 Snowflake. When this character acquires a max of 4 Snowflakes, gain [EMPOWERED].

When this characters gains [EMPOWERED], perform the following:
(1) Perform her ICE WALL on the opponent with the highest number of buffs.
(2) Gain 2 magic to all abilities.
(3) Grant 100% Speedmeter to Marshmallow allowing him to take a turn immediately.
[EMPOWERED] : On turn start, Gain [CRIT IMMUNITY] for 3 turns. 50% chance to grant [CRIT IMMUNITY] for 2 turns to Platinum and Frozen teammates.

Snowflake: On gaining a Snowflake, this character gains a bonus 10% Offense, 10% Precision and 10% Crit Chance stat.

[EMPOWERED]: Gain a bonus 30% Offense stat and restore 6,210 health to self.
When this character uses an ability, gain 1 Snowflake. When this character acquires a max of 4 Snowflakes, gain [EMPOWERED].

When this characters gains [EMPOWERED], perform the following:
(1) Perform her ICE WALL on the opponent with the highest number of buffs.
(2) Gain 2 magic to all abilities.
(3) Grant 100% Speedmeter to Marshmallow allowing him to take a turn immediately.
[EMPOWERED] : On turn start, Gain [CRIT IMMUNITY] for 3 turns. 50% chance to grant [CRIT IMMUNITY] for 2 turns to Platinum and Frozen teammates.

Snowflake: On gaining a Snowflake, this character gains a bonus 10% Offense, 10% Precision and 10% Crit Chance stat.

[EMPOWERED]: Gain a bonus 30% Offense stat and restore 7,452 health to self.
ENOUGH!
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+10% chance to inflict Fear.
Requires Gear Tier 6
225
125
75
50,000
Level 3
+50% damage dealt.
Requires Gear Tier 8
350
200
100
285,000
Level 4
Chance to inflict Fear increased by 5% per Platinum or Frozen teammate.
Requires Gear Tier 9
375
275
150
412,500
50
Level 5
+50% damage dealt.
Requires Gear Tier 10
375
350
200
545,000
130
On turn start, deal 8,968 damage to all opponents. 25% chance to inflict [FEAR] for 2 turns.
When this character's health is below 30% for the first time, gain [TACTICS] for 1 turn and this ability gets triggered irrespective of magic.

If Marshmallow is a teammate then he will assist.
On turn start, deal 8,968 damage to all opponents. 35% chance to inflict [FEAR] for 2 turns.
When this character's health is below 30% for the first time, gain [TACTICS] for 1 turn and this ability gets triggered irrespective of magic.

If Marshmallow is a teammate then he will assist.
On turn start, deal 13,452 damage to all opponents. 35% chance to inflict [FEAR] for 2 turns.
When this character's health is below 30% for the first time, gain [TACTICS] for 1 turn and this ability gets triggered irrespective of magic.

If Marshmallow is a teammate then he will assist.
On turn start, deal 13,452 damage to all opponents. 35% chance to inflict [FEAR] for 2 turns.
Chance to inflict [FEAR] increased by 5% per Platinum or Frozen teammate.
When this character's health is below 30% for the first time, gain [TACTICS] for 1 turn and this ability gets triggered irrespective of magic.

If Marshmallow is a teammate then he will assist.
On turn start, deal 17,936 damage to all opponents. 35% chance to inflict [FEAR] for 2 turns.
Chance to inflict [FEAR] increased by 5% per Platinum or Frozen teammate.
When this character's health is below 30% for the first time, gain [TACTICS] for 1 turn and this ability gets triggered irrespective of magic.

If Marshmallow is a teammate then he will assist.
Full Gear List
2,015,000
480
360
600
720
600
1,320
220
160
220
495
405
630
80
270
120
40
20
20
420
360
840
300
200
350
150
130
20
20
Gear Tier 9
827,000
240
180
300
360
300
720
100
100
100
225
225
315
40
135
120
20
20
20
Gear Tier 10
1,188,000
240
180
300
360
300
600
420
360
840
300
200
350
120
60
120
270
180
315
150
40
135
130
20
20
20