RoiPluto
French Dark Players
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PLATINUM DONALD
lvl
76
8
Maxed
7
PLATINUM DONALD

Power: 1,066

HERO; SUPPORT; DOWNTOWN; PLATINUM; DOWNTOWN HERO; THE SENSATIONAL SIX; DUCKS; MICKEY AND FRIENDS

Offense:
2,598
Defense:
1,026
Health:
23,385
Recovery:
1,772
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
159
Potency:
36.00%
Tenacity:
27.00%
Precision:
22.00%
Evasion:
10.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

PINEAPPLE PUNCH
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
20% chance to inflict Slow on the target opponent.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
70
17,000
Level 4
+10% chance to inflict Slow.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
120
50
158,750
35
Deal 2,078 damage to target opponent.
Deal 2,078 damage to target opponent.

20% chance to inflict [SLOW] on the target opponent.
Deal 3,118 damage to target opponent.

20% chance to inflict [SLOW] on the target opponent.
Deal 3,118 damage to target opponent.

30% chance to inflict [SLOW] on the target opponent.
Deal 4,157 damage to target opponent.

30% chance to inflict [SLOW] on the target opponent.
BREATHE, JUST BREATHE.
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Cleanse 1 harmful effect and grant 2 Harmful Immunity to all Platinum and Sensational Six teammates.
Requires Gear Tier 3
50
5,000
Level 3
+20% Health restored.
Requires Gear Tier 5
100
70
17,000
Level 4
Health below +15%.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+20% Health restored.
Requires Gear Tier 9
150
120
50
158,750
35
Restore 1,683 health to each teammate. If a Platinum or Sensational Six teammate's health is below 10% then restore an additional 15% Health to those teammates.
Restore 1,683 health to each teammate. If a Platinum or Sensational Six teammate's health is below 10% then restore an additional 15% Health to those teammates.

Cleanse 1 harmful effect and grant 2 [HARMFUL IMMUNITY] to all Platinum and Sensational Six teammates.
Restore 2,020 health to each teammate. If a Platinum or Sensational Six teammate's health is below 10% then restore an additional 15% Health to those teammates.

Cleanse 1 harmful effect and grant 2 [HARMFUL IMMUNITY] to all Platinum and Sensational Six teammates.
Restore 2,020 health to each teammate. If a Platinum or Sensational Six teammate's health is below 25% then restore an additional 15% Health to those teammates.

Cleanse 1 harmful effect and grant 2 [HARMFUL IMMUNITY] to all Platinum and Sensational Six teammates.
Restore 2,357 health to each teammate. If a Platinum or Sensational Six teammate's health is below 25% then restore an additional 15% Health to those teammates.

Cleanse 1 harmful effect and grant 2 [HARMFUL IMMUNITY] to all Platinum and Sensational Six teammates.
SHIVER ME TIMBERS!
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Chance to inflict Slow will increase by 3% per available Platinum character in the squad.
Requires Gear Tier 4
100
70
17,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
125
85
25
26,000
Level 4
+2% per available Platinum character.
Requires Gear Tier 8
200
100
50
145,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
200
150
75
223,750
65
Deal 2,449 damage to all opponents and inflict [SHOCKED] for 2 turns to 2 opponents with highest current health and 40% chance to inflict [SHOCKED] to 2 other random opponents. 30% chance to inflict [SLOW] on 2 opponents with the highest Attack stat.
Deal 2,449 damage to all opponents and inflict [SHOCKED] for 2 turns to 2 opponents with highest current health and 40% chance to inflict [SHOCKED] to 2 other random opponents. 30% chance to inflict [SLOW] on 2 opponents with the highest Attack stat.

Chance to inflict [SLOW] will increase by 3% per available Platinum character in the squad.
Deal 3,673 damage to all opponents and inflict [SHOCKED] for 2 turns to 2 opponents with highest current health and 40% chance to inflict [SHOCKED] to 2 other random opponents. 30% chance to inflict [SLOW] on 2 opponents with the highest Attack stat.

Chance to inflict [SLOW] will increase by 3% per available Platinum character in the squad.
Deal 3,673 damage to all opponents and inflict [SHOCKED] for 2 turns to 2 opponents with highest current health and 40% chance to inflict [SHOCKED] to 2 other random opponents. 30% chance to inflict [SLOW] on 2 opponents with the highest Attack stat.

Chance to inflict [SLOW] will increase by 5% per available Platinum character in the squad.
Deal 4,897 damage to all opponents and inflict [SHOCKED] for 2 turns to 2 opponents with highest current health and 40% chance to inflict [SHOCKED] to 2 other random opponents. 30% chance to inflict [SLOW] on 2 opponents with the highest Attack stat.

Chance to inflict [SLOW] will increase by 5% per available Platinum character in the squad.
DROP OF A HAT
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Tenacity Down for 2 turns.
Requires Gear Tier 5
125
85
25
26,000
Level 3
+10% chance to inflict Helpful Immunity.
Requires Gear Tier 7
200
100
50
120,000
Level 4
+1 Helpful Immunity.
Requires Gear Tier 9
200
150
75
216,250
35
Level 5
+10% chance to inflict Helpful Immunity.
Requires Gear Tier 10
200
200
125
328,750
85
When a teammate's Helpful effects are Purged or Stolen or Flipped 30% chance to inflict [HELPFUL IMMUNITY] to all opponents for 2 turns. It is guaranteed if the Helpful effects are Purged or Stolen or Flipped from a Platinum character.
When a teammate's Helpful effects are Purged or Stolen or Flipped 30% chance to inflict [HELPFUL IMMUNITY] to all opponents for 2 turns. It is guaranteed if the Helpful effects are Purged or Stolen or Flipped from a Platinum character and inflict [TENACITY DOWN] for 2 turns.
When a teammate's Helpful effects are Purged or Stolen or Flipped 40% chance to inflict [HELPFUL IMMUNITY] to all opponents for 2 turns. It is guaranteed if the Helpful effects are Purged or Stolen or Flipped from a Platinum character and inflict [TENACITY DOWN] for 2 turns.
When a teammate's Helpful effects are Purged or Stolen or Flipped 40% chance to inflict [HELPFUL IMMUNITY] to all opponents for 3 turns. It is guaranteed if the Helpful effects are Purged or Stolen or Flipped from a Platinum character and inflict [TENACITY DOWN] for 2 turns.
When a teammate's Helpful effects are Purged or Stolen or Flipped 50% chance to inflict [HELPFUL IMMUNITY] to all opponents for 3 turns. It is guaranteed if the Helpful effects are Purged or Stolen or Flipped from a Platinum character and inflict [TENACITY DOWN] for 2 turns.
AW, PHOOEY!
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+1 Crit Chance Up duration.
Requires Gear Tier 6
200
100
50
40,000
Level 3
+1 Stealth duration.
Requires Gear Tier 8
300
150
75
217,500
Level 4
+1 Defense Up duration.
Requires Gear Tier 9
325
200
125
332,500
50
Level 5
+1 Continuous healing.
Requires Gear Tier 10
325
250
175
448,750
115
On turn start if Platinum or Sensational Six teammates Health is below 40% then grant them [STEALTH] for 1 turn and 1 [CONTINUOUS HEALING] restoring 975 health over 2 turns.

If the Platinum or Sensational Six teammates health is above 60% then grant them [CRIT CHANCE UP] for 1 turn and [DEFENSE UP] for 1 turn.
On turn start if Platinum or Sensational Six teammates Health is below 40% then grant them [STEALTH] for 1 turn and 1 [CONTINUOUS HEALING] restoring 975 health over 2 turns.

If the Platinum or Sensational Six teammates health is above 60% then grant them [CRIT CHANCE UP] for 2 turns and [DEFENSE UP] for 1 turn.
On turn start if Platinum or Sensational Six teammates Health is below 40% then grant them [STEALTH] for 2 turns and 1 [CONTINUOUS HEALING] restoring 975 health over 2 turns.

If the Platinum or Sensational Six teammates health is above 60% then grant them [CRIT CHANCE UP] for 2 turns and [DEFENSE UP] for 1 turn.
On turn start if Platinum or Sensational Six teammates Health is below 40% then grant them [STEALTH] for 2 turns and 1 [CONTINUOUS HEALING] restoring 975 health over 2 turns.

If the Platinum or Sensational Six teammates health is above 60% then grant them [CRIT CHANCE UP] for 2 turns and [DEFENSE UP] for 2 turns.
On turn start if Platinum or Sensational Six teammates Health is below 40% then grant them [STEALTH] for 2 turns and 2 [CONTINUOUS HEALING] restoring 975 health over 2 turns.

If the Platinum or Sensational Six teammates health is above 60% then grant them [CRIT CHANCE UP] for 2 turns and [DEFENSE UP] for 2 turns.
Full Gear List
922,000
240
180
300
360
300
600
80
120
360
270
80
40
90
210
180
345
200
150
50
Gear Tier 9
376,500
120
90
150
180
150
300
40
60
180
135
40
20
45
Gear Tier 10
545,500
120
90
150
180
150
300
210
180
345
200
150
40
60
180
135
40
50
20
45