Pierce
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If target is affected by a Harmful Effect at the start of this ability, perform a follow up attack.
Requires Gear Tier 3
![ALPHA ABILITY RUNE](/images/icons_inventory_misc/ability_mat_a.png)
50
![GOLD COINS](/images/icons_inventory_currency/grind.png)
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
Level 4
+10% chance to gain Magic for all abilities on follow up attack.
Requires Gear Tier 7
Level 5
+50% damage dealt.
Requires Gear Tier 9
Deal up to 102 damage to target opponent. 30% chance to inflict Slow for 1 turn.
Deal up to 102 damage to target opponent. 30% chance to inflict Slow for 1 turn.
If target is affected by a Harmful Effect at the start of this ability, perform a follow up attack:
Deal up to 78 damage to target opponent. 20% chance to gain 1 Magic for all abilities.
Deal up to 153 damage to target opponent. 30% chance to inflict Slow for 1 turn.
If target is affected by a Harmful Effect at the start of this ability, perform a follow up attack:
Deal up to 117 damage to target opponent. 20% chance to gain 1 Magic for all abilities.
Deal up to 153 damage to target opponent. 30% chance to inflict Slow for 1 turn.
If target is affected by a Harmful Effect at the start of this ability, perform a follow up attack:
Deal up to 117 damage to target opponent. 30% chance to gain 1 Magic for all abilities.
Deal up to 204 damage to target opponent. 30% chance to inflict Slow for 1 turn.
If target is affected by a Harmful Effect at the start of this ability, perform a follow up attack:
Deal up to 156 damage to target opponent. 30% chance to gain 1 Magic for all abilities.
Spire
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
In Club Conquest: When an opponent gains a Helpful effect, 10% chance for each Microbot Spire to attack that opponent.
Requires Gear Tier 3
![ALPHA ABILITY RUNE](/images/icons_inventory_misc/ability_mat_a.png)
50
![GOLD COINS](/images/icons_inventory_currency/grind.png)
5,000
Level 3
+10% chance to Purge a Helpful effect.
Requires Gear Tier 5
Level 4
Summon 1 additional Microbot Spire.
Requires Gear Tier 7
Level 5
+10% chance to attack in Club Conquest.
Requires Gear Tier 9
Summon 2 Microbot Spires. If this character is defeated, summoned Microbot Spires are also defeated.
Microbot Spires have 400 Health, 11 Defense and perform the following ability:
Spike: Deal up to 122 damage to target opponent. 30% chance to Purge 1 random Helpful effect.
Summon 2 Microbot Spires. If this character is defeated, summoned Microbot Spires are also defeated.
Microbot Spires have 400 Health, 11 Defense and perform the following ability:
Spike: Deal up to 122 damage to target opponent. 30% chance to Purge 1 random Helpful effect.
In Club Conquest: When an opponent gains a Helpful Effect, 10% chance for each Microbot Spire to attack that opponent.
Summon 2 Microbot Spires. If this character is defeated, summoned Microbot Spires are also defeated.
Microbot Spires have 400 Health, 11 Defense and perform the following ability:
Spike: Deal up to 122 damage to target opponent. 40% chance to Purge 1 random Helpful effect.
In Club Conquest: When an opponent gains a Helpful Effect, 10% chance for each Microbot Spire to attack that opponent.
Summon 3 Microbot Spires. If this character is defeated, summoned Microbot Spires are also defeated.
Microbot Spires have 400 Health, 11 Defense and perform the following ability:
Spike: Deal up to 122 damage to target opponent. 40% chance to Purge 1 random Helpful effect.
In Club Conquest: When an opponent gains a Helpful Effect, 10% chance for each Microbot Spire to attack that opponent.
Summon 3 Microbot Spires. If this character is defeated, summoned Microbot Spires are also defeated.
Microbot Spires have 400 Health, 11 Defense and perform the following ability:
Spike: Deal up to 122 damage to target opponent. 40% chance to Purge 1 random Helpful effect.
In Club Conquest: When an opponent gains a Helpful Effect, 20% chance for each Microbot Spire to attack that opponent.
Unleash
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
If target is affected by Shield, increase damage by 30% and inflict Shield Block for 1 turn.
Requires Gear Tier 4
Level 3
+15% chance to inflict Slow.
Requires Gear Tier 6
Level 4
If target is affected by Slow, 30% chance to inflict Stun for 1 turn.
Requires Gear Tier 8
Level 5
+50% damage dealt.
Requires Gear Tier 10
Deal up to 90 damage to target opponent 4 times. 30% chance to inflict Slow for 1 turn per hit.
All Microbot Spires attack a random unique opponent.
In Club Conquest: Yokai and all Microbot Spires gain gain Offense Up for 1 turn.
Deal up to 90 damage to target opponent 4 times. 30% chance to inflict Slow for 1 turn per hit.
If target is affected by Shield, increase damage by 30% and inflict Shield Block for 1 turn.
All Microbot Spires attack a random unique opponent.
In Club Conquest: Yokai and all Microbot Spires gain gain Offense Up for 1 turn.
Deal up to 90 damage to target opponent 4 times. 45% chance to inflict Slow for 1 turn per hit.
If target is affected by Shield, increase damage by 30% and inflict Shield Block for 1 turn.
All Microbot Spires attack a random unique opponent.
In Club Conquest: Yokai and all Microbot Spires gain gain Offense Up for 1 turn.
Deal up to 90 damage to target opponent 4 times. 45% chance to inflict Slow for 1 turn per hit.
If target is affected by Shield, increase damage by 30% and inflict Shield Block for 1 turn. If target is affected by Slow, 30% chance to inflict Stun for 1 turn.
All Microbot Spires attack a random unique opponent.
In Club Conquest: Yokai and all Microbot Spires gain gain Offense Up for 1 turn.
Deal up to 135 damage to target opponent 4 times. 45% chance to inflict Slow for 1 turn per hit.
If target is affected by Shield, increase damage by 50% and inflict Shield Block for 1 turn. If target is affected by Slow, 30% chance to inflict Stun for 1 turn.
All Microbot Spires attack a random unique opponent.
In Club Conquest: Yokai and all Microbot Spires gain gain Offense Up for 1 turn.
Pushing Boundaries
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Gain 1 Magic for all abilities on activation.
Requires Gear Tier 5
Level 3
+5% Speed Meter increase.
Requires Gear Tier 7
Level 4
+3% activation chance.
Requires Gear Tier 9
Level 5
+5% Speed Meter increase.
Requires Gear Tier 10
When this character or Microbot Spires attack a target with a Harmful effect, 15% chance to gain 10% Speed Meter.
In Club Conquest: When Yokai or any Microbot Spire defeats an opponents, Yokai gains Guaranteed Crit.
When this character or Microbot Spires attack a target with a Harmful effect, 15% chance to gain 10% Speed Meter and gain 1 Magic for all abilities.
In Club Conquest: When Yokai or any Microbot Spire defeats an opponents, Yokai gains Guaranteed Crit.
When this character or Microbot Spires attack a target with a Harmful effect, 15% chance to gain 15% Speed Meter and gain 1 Magic for all abilities.
In Club Conquest: When Yokai or any Microbot Spire defeats an opponents, Yokai gains Guaranteed Crit.
When this character or Microbot Spires attack a target with a Harmful effect, 18% chance to gain 15% Speed Meter and gain 1 Magic for all abilities.
In Club Conquest: When Yokai or any Microbot Spire defeats an opponents, Yokai gains Guaranteed Crit.
When this character or Microbot Spires attack a target with a Harmful effect, 18% chance to gain 20% Speed Meter and gain 1 Magic for all abilities.
In Club Conquest: When Yokai or any Microbot Spire defeats an opponents, Yokai gains Guaranteed Crit.