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GENIE
lvl
57
6
Maxed
7
GENIE

Power: 611

HERO; SUPPORT; KINGDOM; ALADDIN; KINGDOM HERO

Offense:
1,140
Defense:
350
Health:
14,481
Recovery:
917
Crit Chance:
15.00%
Crit Power:
150.00%
Speed:
96
Potency:
16.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
14

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Cosmic Power
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance for each hit to chain to an adjacent opponent.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
+15% chance for each hit to chain to an adjacent opponent.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 570 damage to target opponent 2 times. Each hit deals 50% more damage for each previous hit from Cosmic Power from any allied Genie this turn.

All allied Genies will assist.
Deal up to 570 damage to target opponent 2 times. 30% chance for each hit to chain to an adjacent opponent, dealing up to 485 damage. Each hit deals 50% more damage for each previous hit from Cosmic Power from any allied Genie this turn.

All allied Genies will assist.
Deal up to 855 damage to target opponent 2 times. 30% chance for each hit to chain to an adjacent opponent, dealing up to 727 damage. Each hit deals 50% more damage for each previous hit from Cosmic Power from any allied Genie this turn.

All allied Genies will assist.
Deal up to 855 damage to target opponent 2 times. 45% chance for each hit to chain to an adjacent opponent, dealing up to 727 damage. Each hit deals 50% more damage for each previous hit from Cosmic Power from any allied Genie this turn.

All allied Genies will assist.
Deal up to 1,140 damage to target opponent 2 times. 45% chance for each hit to chain to an adjacent opponent, dealing up to 969 damage. Each hit deals 50% more damage for each previous hit from Cosmic Power from any allied Genie this turn.

All allied Genies will assist.
Hat Trick
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
30% chance to apply a copy all Harmful effects to a second random opponent.
Requires Gear Tier 4
100
75
17,500
Level 3
+1 Harmful effects removed by Cleanse.
Requires Gear Tier 6
150
100
50
35,000
Level 4
+10% chance to apply a copy all Harmful effects to a second random opponent.
Requires Gear Tier 8
225
125
75
197,500
Level 5
+1 Harmful effects removed by Cleanse.
Requires Gear Tier 10
225
200
100
288,750
65
Cleanse 1 Harmful effect on target teammate. If able, apply the opposite Helpful effect for the same number of remaining turns.

Transfer all Harmful effects removed by Cleanse, with their durations refreshed, to a random opponent.
Cleanse 1 Harmful effect on target teammate. If able, apply the opposite Helpful effect for the same number of remaining turns.

Transfer all Harmful effects removed by Cleanse, with their durations refreshed, to 1 random opponent. 30% chance to apply a copy all Harmful effects to a second random opponent.
Cleanse up to 2 Harmful effects on target teammate. If able, apply the opposite Helpful effect for the same number of remaining turns.

Transfer all Harmful effects removed by Cleanse, with their durations refreshed, to 1 random opponent. 30% chance to apply a copy all Harmful effects to a second random opponent.
Cleanse up to 2 Harmful effects on target teammate. If able, apply the opposite Helpful effect for the same number of remaining turns.

Transfer all Harmful effects removed by Cleanse, with their durations refreshed, to 1 random opponent. 40% chance to apply a copy all Harmful effects to a second random opponent.
Cleanse up to 3 Harmful effects on target teammate. If able, apply the opposite Helpful effect for the same number of remaining turns.

Transfer all Harmful effects removed by Cleanse, with their durations refreshed, to 1 random opponent. 40% chance to apply a copy all Harmful effects to a second random opponent.
A Real Firecracker
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+15% chance to inflict Silence.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
+15% chance to inflict Silence.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 2,280 damage to target opponent. Inflict Offense Down for 2 turns. 50% chance to inflict Silence for 1 turn.
Deal up to 2,280 damage to target opponent. Inflict Offense Down for 2 turns. 65% chance to inflict Silence for 1 turn.
Deal up to 3,420 damage to target opponent. Inflict Offense Down for 2 turns. 65% chance to inflict Silence for 1 turn.
Deal up to 3,420 damage to target opponent. Inflict Offense Down for 2 turns. 80% chance to inflict Silence for 1 turn.
Deal up to 4,560 damage to target opponent. Inflict Offense Down for 2 turns. 80% chance to inflict Silence for 1 turn.
Friend Like Me
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+10% Health restored. If affected teammate is Aladdin: Grant Defense Up.
Requires Gear Tier 5
150
100
50
35,000
Level 3
+10% Health restored.
Requires Gear Tier 7
225
125
75
160,000
Level 4
+10% Health restored.
Requires Gear Tier 9
225
200
100
285,000
50
Level 5
+10% Health restored.
Requires Gear Tier 10
225
275
150
406,250
85
If a teammate were to be defeated, instead restore 917 Health to them and grant Invincibility until the end of the current turn.

If affected teammate is Aladdin: Grant Haste for 2 turns. Grant Offense Up for 2 turns.

This ability can only activate once per battle.
If a teammate were to be defeated, instead restore 1,009 Health to them and grant Invincibility until the end of the current turn.

If affected teammate is Aladdin: Grant Haste for 2 turns. Grant Offense Up for 2 turns. Grant Defense Up for 2 turns.

This ability can only activate once per battle.
If a teammate were to be defeated, instead restore 1,100 Health to them and grant Invincibility until the end of the current turn.

If affected teammate is Aladdin: Grant Haste for 2 turns. Grant Offense Up for 2 turns. Grant Defense Up for 2 turns.

This ability can only activate once per battle.
If a teammate were to be defeated, instead restore 1,192 Health to them and grant Invincibility until the end of the current turn.

If affected teammate is Aladdin: Grant Haste for 2 turns. Grant Offense Up for 2 turns. Grant Defense Up for 2 turns.

This ability can only activate once per battle.
If a teammate were to be defeated, instead restore 1,284 Health to them and grant Invincibility until the end of the current turn.

If affected teammate is Aladdin: Grant Haste for 2 turns. Grant Offense Up for 2 turns. Grant Defense Up for 2 turns.

This ability can only activate once per battle.
Duplicate Duplicate Duplicate
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+10% Genie Duplicate Health.
Requires Gear Tier 6
225
125
75
50,000
Level 3
Decrease required Magic by 1.
Requires Gear Tier 8
350
200
100
285,000
Level 4
+10% Genie Duplicate Health.
Requires Gear Tier 9
375
275
150
412,500
50
Level 5
Decrease required Magic by 1.
Requires Gear Tier 10
375
350
200
545,000
130
On receiving a Harmful effect, summon a Genie Duplicate at a random location.

Genie Duplicate: Has 20% of Genie's current Health. Can only perform Cosmic Power.
On receiving a Harmful effect, summon a Genie Duplicate at a random location.

Genie Duplicate: Has 30% of Genie's current Health. Can only perform Cosmic Power.
On receiving a Harmful effect, summon a Genie Duplicate at a random location.

Genie Duplicate: Has 30% of Genie's current Health. Can only perform Cosmic Power.
On receiving a Harmful effect, summon a Genie Duplicate at a random location.

Genie Duplicate: Has 40% of Genie's current Health. Can only perform Cosmic Power.
On receiving a Harmful effect, summon a Genie Duplicate at a random location.

Genie Duplicate: Has 40% of Genie's current Health. Can only perform Cosmic Power.
Full Gear List
2,568,500
60
360
70
50
240
350
250
120
140
100
60
60
70
50
600
450
1,200
150
275
205
170
175
210
100
80
80
80
600
500
1,120
360
405
450
120
225
350
300
725
150
250
200
150
130
Gear Tier 7
195,000
60
360
70
50
240
350
250
120
140
100
60
60
70
50
Gear Tier 8
700,000
200
150
700
150
115
105
110
75
110
100
40
40
40
Gear Tier 9
697,500
200
150
250
300
250
620
100
60
60
225
225
225
40
120
20
20
90
20
20
Gear Tier 10
976,000
200
150
250
300
250
500
350
300
725
150
250
60
40
135
225
200
60
40
180
150
40
135
130
20
20
20