FRANK WOLFF
lvl
62
6
7
FRANK WOLFF
Power: 686
HERO; DEFENSE; WILDS; JUNGLE CRUISE; ADVENTURER
Offense:
1,114
1,114
Defense:
497
497
Health:
19,374
19,374
Recovery:
0
0
Crit Chance:
5.00%
5.00%
Crit Power:
150.00%
150.00%
Speed:
102
102
Potency:
8.00%
8.00%
Tenacity:
17.00%
17.00%
Precision:
6.00%
6.00%
Evasion:
0.00%
0.00%
Attack Speed:
16
16
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 3
BASIC
Crushed Coconut
Deal up to 1,546 damage to target opponent. 30% chance (+10% chance per 'Adventurer' teammate) to gain Offense Up for 1 turn before damage is applied.
If Frank has a Helpful effect, this ability deals a Critical Strike.
If Frank has a Helpful effect, this ability deals a Critical Strike.
LVL 3
SPECIAL
The Backside of Water
Deal up to 1,497 damage to all opponents. 50% chance to inflict Slow for 1 turn. Reduce Speed meter by 30% (+10% per 'Adventurer' teammate).
Frank gains: Defense Up for 1 turn. 1 Undefeatable per'Adventurer'teammate, up to a max of 5. 1 Protect per 'Adventurer' teammate, up to a max of 5.
Frank gains: Defense Up for 1 turn. 1 Undefeatable per'Adventurer'teammate, up to a max of 5. 1 Protect per 'Adventurer' teammate, up to a max of 5.
LVL 2
SPECIAL
A Very Vine Maneuver
Deal up to 1,462 damage to target and flanking opponents. Inflict Defense Down for 1 turn. If Frank has a Helpful effect, inflict 1 Vulnerable.
Grant 'Adventurer' teammates Defense Up for 1 turn.
If Lily is a teammate, Lily uses her 'Just Zipping By' ability on target regardless of Magic charge.
Grant 'Adventurer' teammates Defense Up for 1 turn.
If Lily is a teammate, Lily uses her 'Just Zipping By' ability on target regardless of Magic charge.
LVL 1
PASSIVE
Not Kitten Around
When an 'Adventurer' teammate falls below 30% Health, gain 1 Protect.
Frank gains 5% Offense and 5% Defense per Protect, Undefeatable, and Evasion on him, up to a max of 10 in total.
When Frank loses a Protect and Proxima is not already on the field, summon Proxima to a random location.
Proxima has 9,687 Health and 249 Defense and has the following abilities:
Basic: Deal up to 1,114 damage to target opponent.
Special A: Gain Stealth for 2 turns. Deal up to 2,228 damage to target opponent. If target has a Harmful effect, this ability deals a Critical Strike. If this ability deals a Critical Strike, inflict 1 Vulnerable.
Passive A: 60% chance to assist 'Adventurer' teammates when they use their basic attack. This is guaranteed if teammate is Frank.
Frank gains 5% Offense and 5% Defense per Protect, Undefeatable, and Evasion on him, up to a max of 10 in total.
When Frank loses a Protect and Proxima is not already on the field, summon Proxima to a random location.
Proxima has 9,687 Health and 249 Defense and has the following abilities:
Basic: Deal up to 1,114 damage to target opponent.
Special A: Gain Stealth for 2 turns. Deal up to 2,228 damage to target opponent. If target has a Harmful effect, this ability deals a Critical Strike. If this ability deals a Critical Strike, inflict 1 Vulnerable.
Passive A: 60% chance to assist 'Adventurer' teammates when they use their basic attack. This is guaranteed if teammate is Frank.
LVL 1
LEADER
Captain of the Jungle Cruise
'Adventurer' teammates gain the following:
15% Crit Chance.
When dealing a Critical Hit, gain 10% Speed Meter and reduce target's Speed Meter by 10%.
When Health falls below 30%, gain 1 Evasion and 1 Undefeatable.
15% Crit Chance.
When dealing a Critical Hit, gain 10% Speed Meter and reduce target's Speed Meter by 10%.
When Health falls below 30%, gain 1 Evasion and 1 Undefeatable.
Full Gear List
1,650,500
180
160
210
150
60
70
50
360
270
800
90
75
195
235
100
100
80
80
60
360
300
720
315
270
225
120
180
210
180
495
100
200
150
130
100
20
20
85,000
180
160
210
150
60
70
50
Gear Tier 8
500,000
120
90
500
90
35
115
115
100
40
40
40
40
Gear Tier 9
438,500
120
90
150
180
150
420
60
20
40
135
135
135
120
40
90
20
20
20
Gear Tier 10
627,000
120
90
150
180
150
300
210
180
495
100
200
150
40
60
20
90
180
135
130
100
20
20
90
20
20
20