FRANK WOLFF
lvl
80
8
Maxed
7
FRANK WOLFF
Power: 1,103
HERO; DEFENSE; WILDS; JUNGLE CRUISE; ADVENTURER
Offense:
1,991
1,991
Defense:
985
985
Health:
37,348
37,348
Recovery:
0
0
Crit Chance:
5.00%
5.00%
Crit Power:
150.00%
150.00%
Speed:
123
123
Potency:
18.00%
18.00%
Tenacity:
33.00%
33.00%
Precision:
16.00%
16.00%
Evasion:
0.00%
0.00%
Attack Speed:
16
16
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 3
BASIC
Crushed Coconut
Deal up to 2,763 damage to target opponent. 30% chance (+10% chance per 'Adventurer' teammate) to gain Offense Up for 1 turn before damage is applied.
If Frank has a Helpful effect, this ability deals a Critical Strike.
If Frank has a Helpful effect, this ability deals a Critical Strike.
LVL 4
SPECIAL
The Backside of Water
Deal up to 2,676 damage to all opponents. 50% chance to inflict Slow for 1 turn. Reduce Speed meter by 40% (+10% per 'Adventurer' teammate).
Frank gains: Defense Up for 1 turn. 1 Undefeatable per'Adventurer'teammate, up to a max of 5. 1 Protect per 'Adventurer' teammate, up to a max of 5.
Frank gains: Defense Up for 1 turn. 1 Undefeatable per'Adventurer'teammate, up to a max of 5. 1 Protect per 'Adventurer' teammate, up to a max of 5.
LVL 3
SPECIAL
A Very Vine Maneuver
Deal up to 3,920 damage to target and flanking opponents. Inflict Defense Down for 1 turn. If Frank has a Helpful effect, inflict 1 Vulnerable.
Grant 'Adventurer' teammates Defense Up for 1 turn.
If Lily is a teammate, Lily uses her 'Just Zipping By' ability on target regardless of Magic charge.
Grant 'Adventurer' teammates Defense Up for 1 turn.
If Lily is a teammate, Lily uses her 'Just Zipping By' ability on target regardless of Magic charge.
LVL 2
PASSIVE
Not Kitten Around
When an 'Adventurer' teammate falls below 30% Health, gain 1 Protect.
If affected teammate is Lily, Frank and Lily both gain the following: 30% Speed Meter. Defense Up for 1 turn.
Frank gains 5% Offense and 5% Defense per Protect, Undefeatable, and Evasion on him, up to a max of 10 in total.
When Frank loses a Protect and Proxima is not already on the field, summon Proxima to a random location.
Proxima has 18,674 Health and 493 Defense and has the following abilities:
Basic: Deal up to 1,991 damage to target opponent.
Special A: Gain Stealth for 2 turns. Deal up to 3,982 damage to target opponent. If target has a Harmful effect, this ability deals a Critical Strike. If this ability deals a Critical Strike, inflict 1 Vulnerable.
Passive A: 60% chance to assist 'Adventurer' teammates when they use their basic attack. This is guaranteed if teammate is Frank.
If affected teammate is Lily, Frank and Lily both gain the following: 30% Speed Meter. Defense Up for 1 turn.
Frank gains 5% Offense and 5% Defense per Protect, Undefeatable, and Evasion on him, up to a max of 10 in total.
When Frank loses a Protect and Proxima is not already on the field, summon Proxima to a random location.
Proxima has 18,674 Health and 493 Defense and has the following abilities:
Basic: Deal up to 1,991 damage to target opponent.
Special A: Gain Stealth for 2 turns. Deal up to 3,982 damage to target opponent. If target has a Harmful effect, this ability deals a Critical Strike. If this ability deals a Critical Strike, inflict 1 Vulnerable.
Passive A: 60% chance to assist 'Adventurer' teammates when they use their basic attack. This is guaranteed if teammate is Frank.
LVL 2
LEADER
Captain of the Jungle Cruise
'Adventurer' teammates gain the following:
15% Crit Chance.
When dealing a Critical Hit, gain 10% Speed Meter and reduce target's Speed Meter by 10%.
When Health falls below 30%, gain 1 Evasion and 1 Undefeatable.
In Club Adventures:
Start the battle with the following: 1 Guaranteed Crit. Haste for 1 turn.
When Health falls below 30%, immediately take a Bonus Turn.
15% Crit Chance.
When dealing a Critical Hit, gain 10% Speed Meter and reduce target's Speed Meter by 10%.
When Health falls below 30%, gain 1 Evasion and 1 Undefeatable.
In Club Adventures:
Start the battle with the following: 1 Guaranteed Crit. Haste for 1 turn.
When Health falls below 30%, immediately take a Bonus Turn.
Full Gear List
1,683,000
400
300
500
600
500
1,120
180
100
450
405
140
315
80
270
120
40
40
20
350
300
725
200
200
250
150
130
20
20
691,500
200
150
250
300
250
620
100
60
225
225
60
135
40
135
120
20
20
20
Gear Tier 10
991,500
200
150
250
300
250
500
350
300
725
200
200
80
40
180
180
250
150
80
40
225
135
130
20
20
20
20