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CAPTAIN BARBOSSA
lvl
87
10
7
CAPTAIN BARBOSSA

Power: 1,504

VILLAIN; OFFENSE; OCEANIC; PIRATES OF THE CARIBBEAN; ADVENTURER

Offense:
4,005
Defense:
1,832
Health:
30,078
Recovery:
0
Crit Chance:
33.00%
Crit Power:
190.00%
Speed:
195
Potency:
40.00%
Tenacity:
51.00%
Precision:
35.00%
Evasion:
28.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

JUST A SCRATCH
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If Jack Sparrow is a teammate then he will assist.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
+1 Heal block
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal 2,804 damage to target opponent. Inflict [HEAL BLOCK] for 2 turns.
Deal 2,804 damage to target opponent. Inflict [HEAL BLOCK] for 2 turns.
If Jack Sparrow is a teammate then he will assist.
Deal 4,205 damage to target opponent. Inflict [HEAL BLOCK] for 2 turns.
If Jack Sparrow is a teammate then he will assist.
Deal 4,205 damage to target opponent. Inflict [HEAL BLOCK] for 3 turns.
If Jack Sparrow is a teammate then he will assist.
Deal 5,607 damage to target opponent. Inflict [HEAL BLOCK] for 3 turns.
If Jack Sparrow is a teammate then he will assist.
FIRE IN THE HOLE
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If there are less than 2 opponents than deal an additional 20% bonus damage.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
+1 opponent.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal 4,806 damage to all opponents.
Deal 4,806 damage to all opponents.
If there are less than 2 opponents than deal an additional 20% bonus damage.
Deal 7,209 damage to all opponents.
If there are less than 2 opponents than deal an additional 20% bonus damage.
Deal 7,209 damage to all opponents.
If there are less than 3 opponents than deal an additional 20% bonus damage.
Deal 9,612 damage to all opponents.
If there are less than 3 opponents than deal an additional 20% bonus damage.
WELCOME ABOARD
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
All teammates assist and attack random opponents
Requires Gear Tier 4
100
75
17,500
Level 3
+10% chance to steal Speed Meter.
Requires Gear Tier 6
150
100
50
35,000
Level 4
+1 Offense Up.
Requires Gear Tier 8
225
125
75
197,500
Level 5
If there are any Pirates of the Caribbean teammates then they use their 'Special A' ability instead of assisting regardless of magic charge.
Requires Gear Tier 10
225
200
100
288,750
65
Grant all teammates [OFFENSE UP] for 1 turn. All Oceanic teammates gain an additional bonus [CRIT CHANCE UP] for 2 turns and 50% chance to steal 100% speed meter from target opponent and share it with Oceanic teammates including self.
Grant all teammates [OFFENSE UP] for 1 turn. All Oceanic teammates gain an additional bonus [CRIT CHANCE UP] for 2 turns and 50% chance to steal 100% speed meter from target opponent and share it with Oceanic teammates including self.
All teammates assist and attack random opponents.
Grant all teammates [OFFENSE UP] for 1 turn. All Oceanic teammates gain an additional bonus [CRIT CHANCE UP] for 2 turns and 60% chance to steal 100% speed meter from target opponent and share it with Oceanic teammates including self.
All teammates assist and attack random opponents.
Grant all teammates [OFFENSE UP] for 2 turns. All Oceanic teammates gain an additional bonus [CRIT CHANCE UP] for 2 turns and 60% chance to steal 100% speed meter from target opponent and share it with Oceanic teammates including self.
All teammates assist and attack random opponents.
Grant all teammates [OFFENSE UP] for 2 turns. All Oceanic teammates gain an additional bonus [CRIT CHANCE UP] for 2 turns and 60% chance to steal 100% speed meter from target opponent and share it with Oceanic teammates including self.
All teammates assist and attack random opponents. If there are any Pirates of the Caribbean teammates then they use their Special A ability instead of assisting regardless of magic charge.
TAKE A GANDER
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
If the opponents are not Oceanic characters then deal a bonus 25% damage.
Requires Gear Tier 5
150
100
50
35,000
Level 3
+50% damage dealt.
Requires Gear Tier 7
225
125
75
160,000
Level 4
If Will Turner and Elizabeth Swann are part of the team then the damage dealt will increase by 20%.
Requires Gear Tier 9
225
200
100
285,000
50
Level 5
+50% damage dealt.
Requires Gear Tier 10
225
275
150
406,250
85
Deal 6,508 damage to target and adjacent opponents. If Cursed Jack Sparrow is a teammate then he will assist.
Deal 6,508 damage to target and adjacent opponents. If Cursed Jack Sparrow is a teammate then he will assist.
If the opponents are not Oceanic characters then deal a bonus 25% damage.
Deal 9,762 damage to target and adjacent opponents. If Cursed Jack Sparrow is a teammate then he will assist.
If the opponents are not Oceanic characters then deal a bonus 25% damage.
Deal 9,762 damage to target and adjacent opponents. If Cursed Jack Sparrow is a teammate then he will assist.
If Will Turner and Elizabeth Swann are part of the team then the damage dealt will increase by 20%.
If the opponents are not Oceanic characters then deal a bonus 25% damage.
Deal 13,016 damage to target and adjacent opponents. If Cursed Jack Sparrow is a teammate then he will assist.
If Will Turner and Elizabeth Swann are part of the team then the damage dealt will increase by 20%.
If the opponents are not Oceanic characters then deal a bonus 25% damage.
MAN-O-WAR
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+1 random teammate.
Requires Gear Tier 4
100
75
35,000
Level 3
On successful Assist the assisting teammate gains Crit Power Up for 1 turn and this character gains 1 magic to his 'Welcome Aboard' ability.
Requires Gear Tier 6
150
100
50
35,000
Level 4
+1 Crit Power Up.
Requires Gear Tier 8
225
125
75
197,500
50
Level 5
+1 magic.
Requires Gear Tier 10
225
200
100
288,750
65
On turn start if any opponent is inflicted with [ASTONISH] then grant 2 random Pirates of the Caribbean teammates [PRECISION UP] for 2 turns and then Assist, targeting opponent with [ASTONISH].
On turn start if any opponent is inflicted with [ASTONISH] then grant 3 random Pirates of the Caribbean teammates [PRECISION UP] for 2 turns and then Assist, targeting opponent with [ASTONISH].
On turn start if any opponent is inflicted with [ASTONISH] then grant 3 random Pirates of the Caribbean teammates [PRECISION UP] for 2 turns and then Assist, targeting opponent with [ASTONISH].
On successful Assist the assisting teammate gains [CRIT POWER UP] for 1 turn and this character gains 1 magic to his 'Welcome Aboard' ability.
On turn start if any opponent is inflicted with [ASTONISH] then grant 3 random Pirates of the Caribbean teammates [PRECISION UP] for 2 turns and then Assist, targeting opponent with [ASTONISH].
On successful Assist the assisting teammate gains [CRIT POWER UP] for 2 turns and this character gains 1 magic to his 'Welcome Aboard' ability.
On turn start if any opponent is inflicted with [ASTONISH] then grant 3 random Pirates of the Caribbean teammates [PRECISION UP] for 2 turns and then Assist, targeting opponent with [ASTONISH].
On successful Assist the assisting teammate gains [CRIT POWER UP] for 2 turns and this character gains 2 magic to his 'Welcome Aboard' ability.
PRIVATEER
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+10% chance to cleanse
Requires Gear Tier 5
150
100
50
35,000
Level 3
Also upon successful cleansing, grant that teammate Harmful Immunity for 2 turns.
Requires Gear Tier 7
225
125
75
160,000
Level 4
+10% chance to cleanse
Requires Gear Tier 9
225
200
100
285,000
50
Level 5
+1 Harmful Immunity.
Requires Gear Tier 10
225
275
150
406,250
85
When a teammate is inflicted with a Harmful effect, perform an Assist. If that teammate is an Oceanic character then 30% chance to cleanse it, guaranteed for a Pirates of the Caribbean character.
When a teammate is inflicted with a Harmful effect, perform an Assist. If that teammate is an Oceanic character then 40% chance to cleanse it, guaranteed for a Pirates of the Caribbean character.
When a teammate is inflicted with a Harmful effect, perform an Assist. If that teammate is an Oceanic character then 40% chance to cleanse it, guaranteed for a Pirates of the Caribbean character. Also upon successful cleansing, grant that teammate [HARMFUL IMMUNITY] for 2 turns.
When a teammate is inflicted with a Harmful effect, perform an Assist. If that teammate is an Oceanic character then 50% chance to cleanse it, guaranteed for a Pirates of the Caribbean character. Also upon successful cleansing, grant that teammate [HARMFUL IMMUNITY] for 2 turns.
When a teammate is inflicted with a Harmful effect, perform an Assist. If that teammate is an Oceanic character then 50% chance to cleanse it, guaranteed for a Pirates of the Caribbean character. Also upon successful cleansing, grant that teammate [HARMFUL IMMUNITY] for 3 turns.
PAYMENT FOR ALL THE HUNT
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+1 Reflect granted.
Requires Gear Tier 6
225
125
75
50,000
Level 3
+1 Defense Up.
Requires Gear Tier 8
350
200
100
285,000
Level 4
+1 Haste.
Requires Gear Tier 9
375
275
150
412,500
50
Level 5
-1 teammate.
Requires Gear Tier 10
375
350
200
545,000
130
When an opponent inflicts damage to teammates using an AOE attack, if this character & 2 teammates remain undefeated then grant the following:
(1) [DEFENSE UP] for 1 turn and [HASTE] for 1 turn to all teammates.
(2) [TACTICS] to all Oceanic teammates for 2 turns.
(3) [REFLECT] to all Pirate of the Caribbean teammates for 2 turns.
When an opponent inflicts damage to teammates using an AOE attack, if this character & 2 teammates remain undefeated then grant the following:
(1) [DEFENSE UP] for 1 turn and [HASTE] for 1 turn to all teammates.
(2) [TACTICS] to all Oceanic teammates for 2 turns.
(3) [REFLECT] to all Pirate of the Caribbean teammates for 3 turns.
When an opponent inflicts damage to teammates using an AOE attack, if this character & 2 teammates remain undefeated then grant the following:
(1) [DEFENSE UP] for 2 turns and [HASTE] for 1 turn to all teammates.
(2) [TACTICS] to all Oceanic teammates for 2 turns.
(3) [REFLECT] to all Pirate of the Caribbean teammates for 3 turns.
When an opponent inflicts damage to teammates using an AOE attack, if this character & 2 teammates remain undefeated then grant the following:
(1) [DEFENSE UP] for 2 turns and [HASTE] for 2 turns to all teammates.
(2) [TACTICS] to all Oceanic teammates for 2 turns.
(3) [REFLECT] to all Pirate of the Caribbean teammates for 3 turns.
When an opponent inflicts damage to teammates using an AOE attack, if this character & 1 teammate remain undefeated then grant the following:
(1) [DEFENSE UP] for 2 turns and [HASTE] for 2 turns to all teammates.
(2) [TACTICS] to all Oceanic teammates for 2 turns.
(3) [REFLECT] to all Pirate of the Caribbean teammates for 3 turns.
WE ARE NOT BUT HUMBLE PIRATES
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+5% bonus Tenacity.
Requires Gear Tier 6
225
125
75
50,000
Level 3
+1 Harmful Immunity.
Requires Gear Tier 8
350
200
100
285,000
Level 4
+5% bonus Evasion.
Requires Gear Tier 9
375
275
150
412,500
50
Level 5
+1 Harmful Immunity.
Requires Gear Tier 10
375
350
200
545,000
130
When an Oceanic teammate is cleansed or revived perform the following:
(1) Oceanic teammates gain 60% Speed Meter and [HARMFUL IMMUNITY] for 1 turn.
(2) All Pirates of the Caribbean teammates gain bonus 5% Tenacity and 5% Evasion.
When an Oceanic teammate is cleansed or revived perform the following:
(1) Oceanic teammates gain 60% Speed Meter and [HARMFUL IMMUNITY] for 1 turns.
(2) All Pirates of the Caribbean teammates gain bonus 10% Tenacity and 5% Evasion.
When an Oceanic teammate is cleansed or revived perform the following:
(1) Oceanic teammates gain 60% Speed Meter and [HARMFUL IMMUNITY] for 2 turns.
(2) All Pirates of the Caribbean teammates gain bonus 10% Tenacity and 5% Evasion.
When an Oceanic teammate is cleansed or revived perform the following:
(1) Oceanic teammates gain 60% Speed Meter and [HARMFUL IMMUNITY] for 2 turns.
(2) All Pirates of the Caribbean teammates gain bonus 10% Tenacity and 10% Evasion.
When an Oceanic teammate is cleansed or revived perform the following:
(1) Oceanic teammates gain 60% Speed Meter and [HARMFUL IMMUNITY] for 3 turns.
(2) All Pirates of the Caribbean teammates gain bonus 10% Tenacity and 10% Evasion.