PLATINUM ELSA
lvl
90
9
Maxed
7
PLATINUM ELSA
Power: 1,298
HERO; OFFENSE; WILDS; FROZEN; PLATINUM
Offense:
3,597
3,597
Defense:
1,090
1,090
Health:
30,023
30,023
Recovery:
414
414
Crit Chance:
24.00%
24.00%
Crit Power:
172.00%
172.00%
Speed:
152
152
Potency:
52.00%
52.00%
Tenacity:
17.00%
17.00%
Precision:
41.00%
41.00%
Evasion:
10.00%
10.00%
Attack Speed:
18
18
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 4
BASIC
FROSTY VOLLEY
Deal 4,802 damage to target opponent. 40% chance to inflict 2 [VULNERABLE] on the target opponent.
If Marshmallow is a teammate then he will assist.
If Marshmallow is a teammate then he will assist.
LVL 4
SPECIAL
STAY AWAY
Deal 7,284 damage to target opponent. If the target opponent is not part of Frozen or Platinum or Wilds then 15% chance to repeat the attack.
Inflict [DEFENSE DOWN] for 2 turns and 40% chance to inflict [CRIT CHANCE DOWN] for 1 turn.
If [CRIT CHANCE DOWN] is successfully inflicted on an opponent then Marshmallow will restore 8,106 Health to Platinum Elsa.
Inflict [DEFENSE DOWN] for 2 turns and 40% chance to inflict [CRIT CHANCE DOWN] for 1 turn.
If [CRIT CHANCE DOWN] is successfully inflicted on an opponent then Marshmallow will restore 8,106 Health to Platinum Elsa.
LVL 4
SPECIAL
ICE WALL
Deal 12,275 damage to target and adjacent opponent and inflict [DEFENSE DOWN] for 1 turn. Inflict [INTIMIDATE] on the target for 2 turns and 50% chance to inflict [INTIMIDATE] on adjacent opponents for 1 turn.
If Marshmallow is a teammate then grant 1 [EVASION] to Platinum Elsa.
If Marshmallow is a teammate then grant 1 [EVASION] to Platinum Elsa.
LVL 3
PASSIVE
MARSHMALLOW
On turn start if Marshmallow is not a teammate:
Summon Marshmallow at a random location. Grant Marshmallow [DEFENSE UP] for 1 turn and [TAUNT] for 1 turn.
On turn start if Marshmallow is a teammate:
Marshmallow gains [INVULNERABLE] for 1 turn and [TENACITY UP] for 1 turn.
Marshmallow has 20,716 Health and 872 Defense and has the following abilities:
Basic: Deal 1,799 damage to target opponent and gain [TAUNT] for 1 turn. If Platinum Elsa is a teammate then grant her [TENACITY UP] for 2 turns.
Special: Deal 3,417 damage to target and adjacent opponents. 35% chance to inflict [SLOW] for 1 turn.
Passive: Once per turn when Platinum Elsa takes damage grant her [UNDEFEATABLE] for 1 turn and then Counter.
Summon Marshmallow at a random location. Grant Marshmallow [DEFENSE UP] for 1 turn and [TAUNT] for 1 turn.
On turn start if Marshmallow is a teammate:
Marshmallow gains [INVULNERABLE] for 1 turn and [TENACITY UP] for 1 turn.
Marshmallow has 20,716 Health and 872 Defense and has the following abilities:
Basic: Deal 1,799 damage to target opponent and gain [TAUNT] for 1 turn. If Platinum Elsa is a teammate then grant her [TENACITY UP] for 2 turns.
Special: Deal 3,417 damage to target and adjacent opponents. 35% chance to inflict [SLOW] for 1 turn.
Passive: Once per turn when Platinum Elsa takes damage grant her [UNDEFEATABLE] for 1 turn and then Counter.
LVL 2
PASSIVE
SNOWFLAKE
When this character uses an ability, gain 1 Snowflake. When this character acquires a max of 4 Snowflakes, gain [EMPOWERED].
When this characters gains [EMPOWERED], perform the following:
(1) Perform her ICE WALL on the opponent with the highest number of buffs.
(2) Gain 2 magic to all abilities.
(3) Grant 100% Speedmeter to Marshmallow allowing him to take a turn immediately.
[EMPOWERED] : On turn start, Gain [CRIT IMMUNITY] for 3 turns.
Snowflake: On gaining a Snowflake, this character gains a bonus 10% Offense, 10% Precision and 10% Crit Chance stat.
[EMPOWERED]: Gain a bonus 20% Offense stat and restore 6,210 health to self.
When this characters gains [EMPOWERED], perform the following:
(1) Perform her ICE WALL on the opponent with the highest number of buffs.
(2) Gain 2 magic to all abilities.
(3) Grant 100% Speedmeter to Marshmallow allowing him to take a turn immediately.
[EMPOWERED] : On turn start, Gain [CRIT IMMUNITY] for 3 turns.
Snowflake: On gaining a Snowflake, this character gains a bonus 10% Offense, 10% Precision and 10% Crit Chance stat.
[EMPOWERED]: Gain a bonus 20% Offense stat and restore 6,210 health to self.
LVL 4
PASSIVE
ENOUGH!
On turn start, deal 18,041 damage to all opponents. 35% chance to inflict [FEAR] for 2 turns.
Chance to inflict [FEAR] increased by 5% per Platinum or Frozen teammate.
When this character's health is below 30% for the first time, gain [TACTICS] for 1 turn and this ability gets triggered irrespective of magic.
If Marshmallow is a teammate then he will assist.
Chance to inflict [FEAR] increased by 5% per Platinum or Frozen teammate.
When this character's health is below 30% for the first time, gain [TACTICS] for 1 turn and this ability gets triggered irrespective of magic.
If Marshmallow is a teammate then he will assist.
Full Gear List
1,188,000
240
180
300
360
300
600
420
360
840
300
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350
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120
270
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1,188,000
240
180
300
360
300
600
420
360
840
300
200
350
120
60
120
270
180
315
150
40
135
130
20
20
20