GADGET
lvl
66
7
Maxed
7
GADGET
Power: 816
HERO; OFFENSE; DOWNTOWN; CHIP 'N DALE: RESCUE RANGERS; DOWNTOWN HERO; ADVENTURER; TECH
Offense:
1,852
1,852
Defense:
385
385
Health:
15,438
15,438
Recovery:
0
0
Crit Chance:
15.00%
15.00%
Crit Power:
150.00%
150.00%
Speed:
126
126
Potency:
45.00%
45.00%
Tenacity:
10.00%
10.00%
Precision:
20.00%
20.00%
Evasion:
0.00%
0.00%
Attack Speed:
28
28
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 2
BASIC
Yoink
Deal up to 1,621 damage to target opponent 2 times. If the target has no Helpful effects, excluding Taunt and Protect, gain 1 [CHARGED].
80% chance to transfer 1 Helpful effect from the target to Gadget, excluding Taunt and Protect.
80% chance to transfer 1 Helpful effect from the target to Gadget, excluding Taunt and Protect.
LVL 1
SPECIAL
Mindbashingly High IQ
If Gadget has any Helpful effect, gain 1 [CHARGED].
If Gadget has no Harmful effect, gain 1 [CHARGED].
If target opponent has any Harmful effect, gain 1 [CHARGED].
If target opponent has no Helpful effect, gain 1 [CHARGED].
For each [CHARGED] on Gadget, remove 30% Speed Meter from target opponent.
If Gadget has at least 5 [CHARGED], grant [UNSTOPPABLE] to each teammate for 1 turn.
If Gadget's team has at least 7 Helpful effects, flip 1 Helpful effect on each opponent.
If the opponent's team has at least 7 Harmful effects, flip 1 Harmful effect on each teammate.
If Gadget's team has no Harmful effects, gain 5 [CHARGED].
If the opponent's team has no Helpful effects, gain 5 [CHARGED].
If Gadget has at least 10 [CHARGED], all teammates gain 30% Speed Meter.
If Gadget has at least 15 [CHARGED], all teammate gain 1 [GUARANTEED CRIT].
If Gadget has at least 20 [CHARGED], each 'Rescue Ranger' teammate gains Invulnerable for 2 turns.
If Gadget has no Harmful effect, gain 1 [CHARGED].
If target opponent has any Harmful effect, gain 1 [CHARGED].
If target opponent has no Helpful effect, gain 1 [CHARGED].
For each [CHARGED] on Gadget, remove 30% Speed Meter from target opponent.
If Gadget has at least 5 [CHARGED], grant [UNSTOPPABLE] to each teammate for 1 turn.
If Gadget's team has at least 7 Helpful effects, flip 1 Helpful effect on each opponent.
If the opponent's team has at least 7 Harmful effects, flip 1 Harmful effect on each teammate.
If Gadget's team has no Harmful effects, gain 5 [CHARGED].
If the opponent's team has no Helpful effects, gain 5 [CHARGED].
If Gadget has at least 10 [CHARGED], all teammates gain 30% Speed Meter.
If Gadget has at least 15 [CHARGED], all teammate gain 1 [GUARANTEED CRIT].
If Gadget has at least 20 [CHARGED], each 'Rescue Ranger' teammate gains Invulnerable for 2 turns.
LVL 2
SPECIAL
Right Tool for the Job
For every 2 [CHARGED] on Gadget, deal up to 926 damage to a random opponent.
Then, deal up to 1,852 damage to target opponent. Deal 10% bonus damage per [CHARGED] on Gadget. Consume [CHARGED].
Then, deal up to 1,852 damage to target opponent. Deal 10% bonus damage per [CHARGED] on Gadget. Consume [CHARGED].
LVL 1
PASSIVE
Ingenious Inventor
On turn start, 50% chance to gain 1 [CHARGED]. Then, if Gadget has more than 10 [CHARGED], consume [CHARGED] over 10. For each [CHARGED] consumed, grant 10% Speed Meter to a random 'Rescue Ranger' teammate.
Each time a 'Rescue Ranger' teammate gains a Harmful effect, 20% chance for Gadget to gain 1 [CHARGED].
Each time a 'Rescue Ranger' teammate gains a Harmful effect, 20% chance for Gadget to gain 1 [CHARGED].
LVL 1
PASSIVE
Reverse Polarity
When Gadget resists a Harmful effect, 50% chance to reflect it back at opponents.
Full Gear List
1,782,000
480
360
800
120
210
265
200
115
480
400
920
405
135
495
225
120
60
20
280
240
610
250
100
250
100
130
20
20
400,000
160
120
400
120
70
105
140
35
Gear Tier 9
568,000
160
120
200
240
200
520
80
20
80
180
45
270
40
135
120
40
20
Gear Tier 10
814,000
160
120
200
240
200
400
280
240
610
250
100
250
80
40
60
225
90
225
100
40
90
130
20
20
20